Jugler

Talent: Sacred Beast Sanctuary

All terrain are treated as "Plains" when moving. Damage taken by the hero is reduced by (1, 1.5, 2, 3)% for each missing soldier. Heal other friendly units after taking damage. (Recovered HP is equal to (10, 15, 20, 30)% of Jugler's Unit HP.)

Awakening: Hymn of the Sacred Beast

Cost: 3 / CD: 8 / Range: Self / Span: Single

[Physical Damage] Teleports self to a square within range*, and gain the active effects of [Triton] and [Great Dragon Barrier], as well as the movement decreasing effect of [Beast Shock]. Afterwards, cast [Master of Ice] once.

*The range of the teleport is 4 squares

Bond Requirement:

  • Sophia

  • Liffany

Juglar

Helmet

HP +5%. After battle, restore 10% max HP. Unit can ignore cost restriction on skills.


Classes & Soldiers

Holy Beast

Sacred Beast Aegis Cost: 1

[Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before combat.

Defense Intimidate Cost: 2

[Passive] At the end of the action, DEF-15% to all enemy units within 2 squares. Lasts 1 turn.

Cerberus

First Aid Cost: 1 / CD: 3 / Range: Self / Span: Single

[Heal] Restore 60% HP.

Scylla

Triton Cost: 2 / CD: 3 / Range: Self / Span: Single

[Passive] Takes Physical Damage for adjacent friendly units. When in water, converts 1.4x DEF into ATK.

[Active] Guard range increased to 2 blocks. Grants the effect "Tidal Surge": All passable terrain are treated as Water. Lasts 2 turns.

Tiamat

Battlecry Cost: 1

[Passive] Before attacking, dispels 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

Behemoth

Mark of The Sacred Beast Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All allied "Origin of Light" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: When attacking and entering battle against units with lower HP%, Damage Dealt +15%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Beast Shock Cost: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, gain [Beast Shock]: Add 40% of DEF and MDEF to ATK, and enemy units within 1 block cannot move or guard. Lasts 1 turn.

Hydra

Precaution Cost: 1

[Passive] When attacking and entering battle, DEF+12%.

Master of Ice Cost: 2 / CD: 5 / Range: Self / Span: 4

[Physical Damage] Deals 0.25x AoE damage to enemies within 4 blocks. And changes the terrain they are on to "Water" for 2 turns. After combat, gains [Tidal Surge]: All passable terrain are treated as Water. Lasts 2 turns.

Bahamut

Great Dragon Barrier Cost: 2 / CD: 4 / Range: Self / Span: Single

[Passive] Takes Magic Damage for adjacent friendly units.

[Active] Guard range increased to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and all friendly units within 2 blocks are immune to fixed damage. Lasts 2 turns.

MDEF Command Cost: 2

[Passive] MDEF+15% to all allies within 2 spaces.

Analysis Videos/Guides

Nitro

Taoli

Captainbeardz