Joshua
Awakening: True Black Fang
Cost: 3 / CD: 5 / Range: 5 / Span: 3 Lines
[Physical Damage] Critical hit rate is increased by 30%. Attacks enemies along 3 lines, dealing 0.3x AoE damage. Effective against mages. When scoring a critical hit, inflicts 1 random debuff. When attacking, transfers self to the further tile in the skill's range. After use, may move 3 another blocks.
Classes & Soldiers
Bandit
Double Tap Cost: 1 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Has a 40% chance of carrying out 2 attacks.
Ruthless Cost: 2
[Passive] Crit damage+20%. After landing a critical hit in combat, you gain "damage taken-30%". Lasts 1 turn.
Ninja
Dark Demise Cost: 2 / CD: 2 / Range: 6 / Span: Line
[Physical Damage] Crit chance increased by 15%. Attacks all enemies in a line, dealing 0.35x AoE damage and dispelling 2 buffs.
Executor
Ninjutsu Cost: 1
[Passive] All passable terrain are treated as "Plains". If the terrain increases DEF, ATK increases by the same value.
Shadow
Sneak Cost: 1
[Passive] When attacking and entering combat, Crit+10%, Damage Taken-20%.
Phantom Raid Cost: 2 / CD: 5 / Range: Self / Span: 4
[Physical Damage] Crit chance increased by 20%. Deals 0.3x AoE damage to all enemies within 4 blocks. Effective against Mages. After battle, grants a chance to move another 3 blocks.
Black Fang
Starbright Sonata Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: AoE Skill Damage+20%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Magic Eye Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Physical Damage] Crit chance increased by 10%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 1 random debuff*. Effective against Mages.
*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.
Heart Bond
Level 4
Black Fang: When unit's HP is 100%, reduces chance to be critically hit by 10%
Shadow: When unit has 100% HP, damage taken decreases by 10%.
Level 7
Black Fang: When unit's HP is 100%, increases Crit by 10%.
Shadow: When this unit's HP is 100%, increases damage dealt by 10%
Level 10
+5% All Hero's Stats