Helena
Talent: Crystal Knight
For every 1 block moved, damage dealt + (1, 2, 3, 4)%, up to (5, 10, 15, 20)%. When there are no allies within 2 blocks, DEF + (10, 15, 20, 25)%.
At the end of action, all blocks that this unit moved through gains [Crystal Radiance]: "If an enemy player unit moves onto this tile, have a (50, 60, 80, 100)% chance to gain 'Random equipment ability is disabled (Except Max HP)'. Lasts 2 turns. If the unit is not a player character, they instead gain 'Random stat-25%'. Lasts 1 turn."
When moving, this unit ignores enemy unit obstruction, and when moving on tiles with [Crystal Radiance], movement is not consumed (not effective if moving again).
Bond Requirements
Defense: Complete GoF4 - "Old Nightmares" with Brenda's help.
Attack: Complete GoF5 - "A Show of Fealty" with Virash's help.
Level 70 Max Stats
Strike Master: 4184HP|609ATK|233INT|275DEF|254MDEF|113SKILL
Royal Knight: 4511HP|578ATK|233INT|287DEF|283MDEF|113SKILL
Soldier Bonus
40%HP|35%ATK|15%DEF|10%MDEF
Awakening: Crystal Blossom
Cost: 3 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. After battle, inflicts "Weapon equipment ability is disabled". Lasts 2 turns, cannot be dispelled. If the target is an NPC, the effect is instead "Damage Dealt -30%". Lasts 2 turns, cannot be dispelled. After battle, deals 0.2x AoE damage to enemies within 2 blocks, and cause all targeted terrain to gain 1 turn of [Crystal Radiance].
Classes & Soldiers (Click here for upgrade materials)
Starting Class: Knight
Soldiers: Cavalry
Cavalry Class: Grand Knight → Strike Master
Soldiers: Horned Dino, Pegasus Rider → Bone Dino, Holy Pegasus
Cavalry Class: Highlander → Royal Knight
Soldiers: Elite Cavalry, Elite Infantry → Guardian Cavalry, Guardian Infantry
Training Ground Soldiers: Angel, Royal Cavalry, Highland Warrior
Knight
Onrush Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single unit, dealing 1.5x damage. Before battle, increase DEF and MDEF by 30%.
Petal Storm Cost: 1
[Passive] At the end of action, deal 0.1x AoE damage to enemies within 1 ring, with a 25% chance to inflict "Random Equipment ability is disabled (Except Max HP)". Lasts 2 turns. If the target is an NPC, the effect i instead "Random stat-25%". Lasts 1 turn.
Grand Knight
Ram Cost: 1 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.
Highlander
Rout Cost: 2 / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.
Strike Master
Blast Cost: 1
[Passive] When attacking, if Unit HP>80%, damage taken-30%.
Scintillating Strike Cost:2/ CD:5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. After battle, inflict "Accessory equipment ability is disabled". Lasts 2 turns, cannot be dispelled. If the target is an NPC, they instead gain "Damage Taken +30%". Lasts 2 turns, cannot be dispelled.
Royal Knight
ATK Break Cost: 1
[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.
Chivalry Cost: 2 / CD: 4 / Range: Self / Span: Single
[Assist] Active use. Gain ATK+30%, immunity to all debuffs, [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move another 3 blocks and attack.
Heart Bond
Level 4
Strike Master: When unit HP < 70%, damage taken -10% in battle.
Royal Knight: AoE damage taken -10%.
Level 7
Strike Master: When being attacked and entering battle, damage dealt +10%.
Royal Knight: When attacking a unit with higher HP%, damage dealt +10% in battle.
Level 10
+5% All Hero's Stats