Epsilon
(Estimated Global Release: 2021/9/23)
Talent: Demon Sword's Vessel
When entering battle, critical hit rate and critical damage +(10, 15, 20, 25)%. Soldiers will attack alongside the hero for ranged attacks. When this unit has a special effect from a fusion power, skill range +(1, 1, 2, 2) and movement +(1, 1, 2, 2).
Bond Requirement:
Glory: Level 5 Intimacy
Light: Level 10 Intimacy + Reach level 30
Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Epsilon
Toughness: Level 23 Intimacy + Clear GoF: "Us Two" with Gizarof's help
Strength: Level 25 Intimacy + Clear GoF: "I Have Arrived" with Omega's help
Level 70 Max Stats
Vindicator: 3540HP|570ATK|244INT|297DEF|257MDEF|171SKILL
Ultimate Vessel: 4139HP|600ATK|244INT|309DEF|276MDEF|251SKILL
Soldier Bonus
20%HP|30%ATK|25%DEF|25%MDEF
Awakening: Malefic Demon Edge
Cost: 3 / CD: 4 / Range: 1 / Span: Single
[Passive] Every time a unit dies, gain [Bloodthirsty]: "ATK+5%. Can be stacked 4 times. Cannot be dispelled." Also reduce the cooldown of Malefic Demon Edge by 1 turn.
[Physical Damage] Ignores guard and deals 1.4x damage. Critical hit rate+30%. If this attack kills the enemy, gain 1 stack of [Bloodthirsty].
Classes & Soldiers
Starting Class: Demon Sword Wielder
Soldiers: Skeleton
Infantry Class: Gladiator → Vindicator
Soldiers: Elite Infantry, Warrior → Heavy Infantry, Berserker
Demon Class: Demon Sword Vessel → Ultimate Vessel
Soldiers: Skeleton Warrior, Lesser Imp → Skeleton Knight, Vampire Bat
Training Ground Soldiers: Cyborg Vessel, Gargoyle, Undead Knight, Samurai
Demon Sword Wielder
Raid Cost: 1 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Ignores guard and deals 1.3x damage. For every block moved before battle, damage dealt-5% (Up to 20%).
Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.
Gladiator
Savage Attack Cost: 2 / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If you are on a defensive terrain, the enemy will be stunned before combat. Lasts 1 turn.
Demon Sword Vessel
Accelerated Aid Cost: 1
[Passive] After taking action, increase 1 nearby ally's movement by 1, as well as give immunity to "Mobility Down" and "Curse of Wounding". Lasts 1 turn.
Vindicator
Shadow Sneak Cost: 1
[Passive] If there are no allies within 2 blocks and no damage was dealt this turn, then after ending action gain [Shadow Sneak]: "When this unit is at 100% HP, cannot be targeted by normal attacks or skills." Lasts 1 turn. This effect has a 1 turn cooldown.
Shadow Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If no blocks were moved before battle, then this attack will ignore guard, and if the enemy is killed, may move 2 blocks. This skill is not affected by melee penalties.
Ultimate Vessel
Star of Annihilation Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Meteor Strike" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: Before entering battle, increase the target's chance of being critically hit and their critical damage taken by 12%. When successfully defeating an enemy, gain "Counterattack damage+25%". Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Heart Bond
Level 4
Vindicator: When forced into battle by a ranged attack, damage taken-10%.
Ultimate Vessel: When attacking and entering battle, unit damage taken-10%.
Level 7
Vindicator: When melee attacking in battle, damage dealt+10%.
Ultimate Vessel: When forced into battle by a magic attack, damage dealt+10%.
Level 10
+5% All Hero's Stats