Emperor Loviner
(Estimated Global Release: 2022/3/10)
Talent: Grand Plan of Elysium
For every unit within (1, 2, 2, 3) rings, damage dealt is increased by (4, 5, 6, 7)%, up to (20, 25, 30, 35)%. Before ending action, may deploy 2 allied units. After deploying this unit gains +(1, 2, 2, 3) move, lasts 1 turn. (Cooldown on deploy is 4 turns).
Bond Requirements
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Reach level 30.
Honor: Level 15 Intimacy + Promote to Conquest Knight King
Toughness: Level 23 Intimacy + Clear GoF with Elma's help.
Strength: Level 25 Intimacy + Clear GoF with Ares's help.
Level 70 Max Stats
Emperor: 4576HP|577ATK|237INT|347DEF|268MDEF|157SKILL
Conquest Knight King: 4576HP|577ATK|216INT|323DEF|268MDEF|132SKILL
Soldier Bonus
20%HP|40%ATK|30%DEF|10%MDEF
Awakening: Heavenly Domination
Cost: 3 / CD: 6 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks of self for 0.44x AoE Damage. Inflict [Shock]: "For every block moved before attacking, take 0.5x Caster's ATK as fixed damage (up to 3x)." and "Cannot be Healed". Lasts 1 turn. After this skill is used, this unit gains "Damage Taken-20%" and allies within 2 blocks gain ATK/INT+10%. Lasts 2 turns. Cannot be dispelled.
Classes & Soldiers
Starting Class: Fighter
Soldiers: Infantry
Infantry Class: Swordsman → Emperor
Soldiers: Warrior, Elite Infantry → Berserker, Heavy Infantry
Holy Class: Conquest Knight → Conquest Knight King
Soldiers: Griffin Rider, Elite Cavalry → Griffin Knight, Heavy Cavalry
Training Ground Soldiers: Angel, Mechanical Dragon Knight, Unicorn, Desert Mercenary
Fighter
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Indomitable Cost: 1
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Swordsman
Sword Dance Cost: 2 / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x Damage to enemies within one ring, and inflicts "cannot be healed". Lasts 1 turn.
Conquest Knight
Guerilla Tactics Cost: 1
[Passive] When unit HP is 100%, DEF+10%. After actively attacking, may move 2 blocks (Cooldown of 1 turn).
Emperor
Flying Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If this unit's movement is higher than the target, then this unit will attack first and after battle restore 20% of damage dealt as HP. Melee soldiers will also attack. This skill is not affected by melee range penalties.
Sword Soul Cost: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Dispel 5 buffs before battle and inflict "Cannot be healed". Lasts 2 turns.Cannot be dispelled.
Conquest Knight King
Oath of the Ark Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Protagonists" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: Damage when entering battle is increased by 12%. If within 3 blocks of an allied Emperor Loviner, damage is further increased by 5%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.
Heart Bond
Level 4
Emperor: When actively attacking and entering battle, unit damage taken-10%.
Conquest Knight King: When unit HP<70%, after entering battle damage taken-10%.
Level 7
Emperor: When unit HP<70%, damage dealt in battle+10%.
Conquest Knight King: When forced into melee battle, damage dealt+10%.
Level 10
+5% All Hero's Stats