Clotaire
Talent: Shattered Flame
(10, 13, 16, 20)% of INT is added to ATK. After dealing damage to an enemy, inflict [Shattered Flame]: "When taking damage from Clotaire, DEF/MDEF -(10, 13, 16, 20)% and chance of being critically hit +(10, 13, 16, 20)%. Also disables revive effects. Lasts 2 turns." (Revive disable can only occur in PvP)
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Clotaire.
Honor: Level 15 Intimacy + Promote to Flame Wizard.
Toughness: Level 23 Intimacy + Complete GoF: "Symphony of the Palace" with Rozenciel's help.
Strength: Level 25 Intimacy + Complete GoF: "The Sound From Looking Back" with Rozenciel's help.
Level 70 Max Stats
Immolation Crystal Marshal: 3654HP|495ATK|515INT|306DEF|312MDEF|113SKILL
Infernal Blade Commander: 4281HP|525ATK|485INT|332DEF|301MDEF|113SKILL
Soldier Bonus
15%HP|35%ATK|35%DEF|15%MDEF
Awakening: Burning Illusion
Cost: 3 / CD: None
[Passive] After dealing damage to at least 2 units in one attack, gain [Command] effect: "When allies within 3 blocks are attacked by units with [Shattered Flame]. then they will gain unit range +1. Lasts 2 turns."
[Active] You may choose 1 effect:
Flarefire - Ruin: [Physical Damage] Attacks one enemy for 1.8 damage. Before battle, dispel 5 buffs from the target. If the target has [Shattered Flame], then this attack cannot be guarded against. Set the cooldown of Burning Illusion to 4 turns.
Flarefire - Demise: [Magic Damage] Attacks enemies along 3 lines, dealing 0.36x AoE Damage. Effective against Infantry. Also inflict "Fixed Damage Taken +20%", and [Inflame]: "After taking action, take fixed damage equal to Clotaire's ATK+INTx1. Lasts 2 turns." Set the cooldown of Burning Illusion to 4 turns. All effects from Flarefire - Demise cannot be dispelled.
Classes & Soldiers
Starting Class: Flame Apostle
Soldiers: Infantry
Mage Class: Immolation Crystal Apostle → Immolation Crystal Marshal
Soldiers: Monk, Elite Lancer → Exorcist, Vanguard Lancer
Infantry Class: Infernal Blademaster → Infernal Blade Commander
Soldiers: Elite Infantry, Warrior → Heavy Infantry, Guardian Infantry
Training Ground Soldiers: Berserker, Zealot, Dark Guard
Flame Apostle
Pyromancy Cost: 2 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against infantry. Melee soldiers can also attack. (This skill receives no melee range penalties)
MDEF Break Cost: 1
[Passive] Before entering combat, 50% chance inflict MDEF-25% for 1 turn.
Immolation Crystal Apostle
Immolation Crystallization Cost: 1 / CD: 4 / Range: Self / Span: Single
[Assist] Adds 15% of ATK to INT. Lasts 4 turns. After use may move 2 blocks and attack. When using this skill, buffs on the unit will not decrease in duration.
Infernal Blademaster
Immolation Cost: 1 / CD: 4 / Range: Self / Span: Single
[Assist] Upon use, grants [Immolatation]: "After attacking and dealing damage, deal 1 instance of Fixed Damage equal to Clotaire's ATK+INTx1. Lasts 4 turns." After use, may move 2 blocks and attack. When using this skill, buffs on the unit will not decrease in duration.
Immolation Crystal Marshal
Searing Void Cost: 2 / CD: 5 / Range: Self / Span: 3 Rings
[Magic Damage] Attacks enemies within 3 rings for 0.33 AoE damage. Effective against Infantry. Inflicts [Burn]: "At the end of next action, take 2x Attacker's INT as fixed damage. Lasts 2 turns."
Meteor Cost: 2 / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemy units, dealing 0.36x damage. Effective against Infantry. Enemy loses 20% HP after taking their next action.
Infernal Blade Commander
Incinerating Slash Cost: 2 / CD: 3 / Range: 5 / Span: Line
[Physical Damage] Attacks enemies in one line, dealing 0.3x AoE damage. Effective against Infantry. Inflicts [Inflame]: "After taking action, take fixed damage equal to Clotaire's ATK+INTx1. Lasts 2 turns. Cannot be dispelled."
Sword Dance Cost: 2 / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x Damage to enemies within one ring, and inflicts "cannot be healed". Lasts 1 turn.
Heart Bond
Level 4
Immolation Crystal Marshal: When unit HP < 70%, damage taken -10% after entering battle.
Infernal Blade Commander: When attacking and entering battle, unit damage taken -10%.
Level 7
Immolation Crystal Marshal: When attacking and entering battle, damage dealt +10%.
Infernal Blade Commander: When attacked and entering battle, damage dealt +10%.
Level 10
+5% All Hero's Stats