Talent: Black Knight
For every square moved before battle, ATK is increased by (1, 2, 3, 4)% (up to 5, 10, 15, 20)%, and DEF by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%
Before entering battle, if units ATK is higher than the enemy's, unit will attack first.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Ashram reaches level 30.
Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Ashram.
Toughness: Level 23 Intimacy + Promote to Dragon Master.
Strength: Level 25 Intimacy + Promote to Royal Knight.
Level 70 Max Stats
Dragon Master: 4139HP|601ATK|247INT|291DEF|331MDEF|166SKL
Royal Knight: 4460HP|569ATK|247INT|291DEF|295MDEF|126SKL
Soldier Bonus
40%HP|40%ATK|10%DEF|10%MDEF
Awakening: Killing Wind
Cost: 3 / CD: 0 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, gain [Windride], lasts 2 turns. Every time this skill is used, the damage dealt by it is permanently reduced by 15% (up to 30%). After battle, may move 3 blocks, and if there are no enemies within 1 block of this unit, this skill becomes [Decimate].
Classes & Soldiers (Click here for upgrade materials)
Starting Class: Knight
Soldiers: Cavalry
Flier Class: Dragon Knight → Dragon Master
Soldiers: Lesser Imp, Skeleton Warrior → Vampire Bat, Skeleton Knight
Cavalry Class: Highlander → Royal Knight
Soldiers: Horned Dino, Orc → Bone Dino, Orc Berserker
Training Ground Soldiers: Gargoyle, Dragoon, Undead Knight
Knight
Shadow Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single target, dealing 1.4x damage. Before attacking, reduce the enemy's ATK and INT by 20%. Lasts 2 turns.
Blast Cost: 1
[Passive] When attacking, if Unit HP>80%, damage taken-30%.
Dragon Knight
Reinforcement Cost: 1
[Passive] After taking action, restore 20% HP.
Highlander
Smash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
Dragon Master
Dragon's Breath Cost: 2 / CD: 5 / Range: Self / Span: 2
[Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks and adds 1 random debuff* to each target. Grants [Windride]: When HP>50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%.
Counterstrike COST: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, gain [Windride]. Lasts 2 turns. After killing the target, replace this skill with [Decimate].
Royal Knight
ATK Break Cost: 1
[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.
Decimate Cost: 2 / CD: - / Range: 1 / Span: Single
[Passive] Restores 20% health upon taking fatal damage. When this effect is triggered, replace this ability with [Counterstrike].
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before attacking, gain [Dark Realm]: Enemies within 3 blocks are inflicted with ATK/DEF-10% and "Critical Hits taken" +10%. Lasts 2 turns. After this skill is used, replace this skill with [Counterstrike].
Heart Bond
Level 4
Dragon Master: When Unit HP < 70%, damage taken -10% when in battle.
Royal Knight: When attacking and entering battle, damage taken -10%.
Level 7
Dragon Master: AoE damage dealt +10%.
Royal Knight: When attacking units with higher HP% than self, damage dealt +10% in battle.
Level 10
+5% All Hero's Stats