Arianrhod
Talent: Steel Maiden
When unit HP is above 70%, damage taken is reduced by (5, 8, 11, 15)%. After taking damage or if ending turn within the Danger Zone, gain effect: ATK+(2, 3, 4, 5)%, Damage Dealt+(2, 3, 4, 5)%, Damage Taken-(2, 3, 4, 5)%, Movement +1. Can be stacked up to 3 times. When ending a turn, if unit's HP is below (50, 55, 60, 70)%, may act again. (Cooldown on act again is (4, 3, 3, 2) turns).
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Win 5 times in the Arena with Arianrhod.
Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Arianrhod.
Toughness: Level 23 Intimacy + Promote to Lance Maiden.
Strength: Level 25 Intimacy + Promote to Steel Maiden.
Level 70 Max Stats
Lance Maiden: 4846HP|557ATK|241INT|344DEF|251MDEF|159SKL
Steel Maiden: 4207HP|557ATK|265INT|307DEF|341MDEF|159SKL
Soldier Bonus
15%HP|20%ATK|30%DEF|35%MDEF
Awakening: Grand Cross
Cost: 3 / CD: 6 / Range: Self / Span: 3
[Physical Damage] Attacks multiple enemies in range, dealing 0.44x AoE damage and dispelling 3 buffs. After use, gain [Physical Barrier]: "Next instance of physical damage is reduced by 90% damage (this effect cannot be gained again for 3 turns)" and [Magic Barrier]: "Next instance of magical damage is reduced by 90% damage (this effect cannot be gained again for 3 turns)". Lasts 3 turns.
Classes & Soldiers (Click here for upgrade materials)
Starting Class: High Lord
Soldiers: Lancer
Lancer Class: Warrior → Lance Maiden
Soldiers: Elite Lancer, Amazon → Vanguard Lancer, Amazon Champion
Holy Class (May equip axes, lances, and heavy armor): Silver Awakener → Steel Maiden
Soldiers: Monk, Paladin → Exorcist, Heavy Cavalry
Training Ground Soldiers: Templar Knight, Heavy Centurion, Zealot
High Lord
Sturmlanze Cost: 1 / CD: 3 / Range: 5 / Span: Line
[Physical Damage] Attack enemies along a line, dealing 0.25x AoE damage. When attacking, transfer self to further tile in this skill's range.
Armor Pierce Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict DEF-30%. Lasts 2 turns.
Warrior
Hegemony Cost: 2
[Passive] When entering combat, dispels 1 enemy buff and inflicts DEF-20%. Lasts 1 turn.
Silver Awakener
Fair Fight Cost: 1
[Passive] When unit HP>90% and entering battle against an enemy with lower DEF, this unit will attack first.
Lance Maiden
Total Destruction Cost: 2 / CD: 3 / Range: 2 / Span: 3 line
[Physical Damage] Attack enemies along 3 lines, dealing 0.35x AoE damage, and pushes back enemies 2 blocks.
Adversity Cost: 1
[Passive] When unit HP<70%, ATK/DEF+10%.
Steel Maiden
Anglia Hammer Cost: 2 / CD: 3 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks of self, dealing 0.35x AoE damage. Inflicts "Damage Dealt -20%". Lasts 2 turns.
Judgment Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering combat, DEF/MDEF+30%. Lasts 2 turns.
Heart Bond
Level 4
Lance Maiden: AoE damage taken -10%.
Steel Maiden: When attacked and entering battle, magic damage taken -10%.
Level 7
Lance Maiden: When attacked in melee and entering battle, damage dealt +10%.
Steel Maiden: When attacking a target with HP% higher than this unit, damage dealt +10% after entering battle.
Level 10
+5% All Hero's Stats