Arianrhod

Talent: Steel Maiden

When unit HP is above 70%, damage taken is reduced by (5, 8, 11, 15)%. After taking damage or if ending turn within the Danger Zone, gain effect: ATK+(2, 3, 4, 5)%, Damage Dealt+(2, 3, 4, 5)%, Damage Taken-(2, 3, 4, 5)%, Movement +1. Can be stacked up to 3 times. When ending a turn, if unit's HP is below (50, 55, 60, 70)%, may act again. (Cooldown on act again is (4, 3, 3, 2) turns).

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Win 5 times in the Arena with Arianrhod.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Arianrhod.

  • Toughness: Level 23 Intimacy + Promote to Lance Maiden.

  • Strength: Level 25 Intimacy + Promote to Steel Maiden.

Level 70 Max Stats

  • Lance Maiden: 4846HP|557ATK|241INT|344DEF|251MDEF|159SKL

  • Steel Maiden: 4207HP|557ATK|265INT|307DEF|341MDEF|159SKL

Soldier Bonus

  • 15%HP|20%ATK|30%DEF|35%MDEF

Awakening: Grand Cross

Cost: 3 / CD: 6 / Range: Self / Span: 3

[Physical Damage] Attacks multiple enemies in range, dealing 0.44x AoE damage and dispelling 3 buffs. After use, gain [Physical Barrier]: "Next instance of physical damage is reduced by 90% damage (this effect cannot be gained again for 3 turns)" and [Magic Barrier]: "Next instance of magical damage is reduced by 90% damage (this effect cannot be gained again for 3 turns)". Lasts 3 turns.

Starting Class: High Lord

Soldiers: Lancer

Lancer Class: Warrior → Lance Maiden

Soldiers: Elite Lancer, Amazon → Vanguard Lancer, Amazon Champion

Holy Class (May equip axes, lances, and heavy armor): Silver Awakener → Steel Maiden

Soldiers: Monk, Paladin → Exorcist, Heavy Cavalry

Training Ground Soldiers: Templar Knight, Heavy Centurion, Zealot

High Lord

Sturmlanze Cost: 1 / CD: 3 / Range: 5 / Span: Line

[Physical Damage] Attack enemies along a line, dealing 0.25x AoE damage. When attacking, transfer self to further tile in this skill's range.

Armor Pierce Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict DEF-30%. Lasts 2 turns.

Warrior

Hegemony Cost: 2

[Passive] When entering combat, dispels 1 enemy buff and inflicts DEF-20%. Lasts 1 turn.

Silver Awakener

Fair Fight Cost: 1

[Passive] When unit HP>90% and entering battle against an enemy with lower DEF, this unit will attack first.

Lance Maiden

Total Destruction Cost: 2 / CD: 3 / Range: 2 / Span: 3 line

[Physical Damage] Attack enemies along 3 lines, dealing 0.35x AoE damage, and pushes back enemies 2 blocks.

Adversity Cost: 1

[Passive] When unit HP<70%, ATK/DEF+10%.

Steel Maiden

Anglia Hammer Cost: 2 / CD: 3 / Range: Self / Span: 2

[Physical Damage] Attacks enemies within 2 blocks of self, dealing 0.35x AoE damage. Inflicts "Damage Dealt -20%". Lasts 2 turns.

Judgment Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering combat, DEF/MDEF+30%. Lasts 2 turns.

Heart Bond

Level 4

  • Lance Maiden: AoE damage taken -10%.

  • Steel Maiden: When attacked and entering battle, magic damage taken -10%.

Level 7

  • Lance Maiden: When attacked in melee and entering battle, damage dealt +10%.

  • Steel Maiden: When attacking a target with HP% higher than this unit, damage dealt +10% after entering battle.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides