Ainz Ooal Gown
Talent: Overlord
The higher the unit's HP, the more INT is increased*, up to (5, 8, 11, 15)%. After taking action, gain (1, 1, 1, 2) random buffs**, lasts 1 turn.
*HP Thresholds for INT increase are 0-40%/>40%/>70%/>85% HP:
3★: 0/2/3/5%
4★: 0/3/5/8%
5★: 0/4/7/11%
6★: 0/5/10/15%
**Buff list: Magic damage dealt +10%, All damage taken -10%, After taking action restore 20% HP, ATK/INT +10%, DEF/MDEF +10%, Ignore 10% of target's MDEF, Critical hit rate +10%, Critical evasion +15%, All stats except HP +5%
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Ainz reaches level 30.
Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Ainz.
Toughness: Level 23 Intimacy + Promote Ainz to Eclipse.
Strength: Level 25 Intimacy + Promote Ainz to Master of Death.
Level 70 Max Stats
Eclipse: 3347HP|256ATK|552INT|227DEF|378MDEF|87SKILL
Master of Death: 3512HP|256ATK|552INT|257DEF|387MDEF|113SKILL
Soldier Bonus
15%HP|35%ATK|35%DEF|15%MDEF
Awakening Skill: Wish Upon A Star
Cost: 3 / CD: - / Range: - / Span: -
[Active] When used, may choose one of three wishes.
I: [Immortal]: After use, max HP +15% and recover 100% of HP. Can only be used once per battle. Set the cooldown of Wish Upon A Star to 0 turns.
II: [Fly]: Movement +1 and unit's movement type becomes "Flying". Can only be used once per battle. Set the cooldown of Wish Upon A Star to 0 turns.
III: [Creation]: [Magic Damage] Deals 0.3x AoE damage to multiple enemies within range (3 Range, 4 Span). If the enemy is not on defensive terrain, convert 2 random buffs into debuffs*. Set the cooldown of Wish Upon A Star to 3 turns.
All buffs from this skill cannot be dispelled.
*Debuff list: ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken +20%, Cannot be healed, Cannot be buffed, Silence, Passive disable, After taking action lose 20% HP, Movement -2 and cannot guard
Classes & Soldiers (Click here for upgrade materials)
Starting Class: Mage
Soldiers: Warlock
Mage Class: Undead → Eclipse
Soldiers: Skeleton Archer, Orc → Dark Elf Sniper, Orc Berserker
Demon Class: Necromancer → Master of Death
Soldiers: Thaumaturge, Skeleton Warrior → Wizard, Skeleton Knight
Training Ground Soldiers: Hellfire Archer, Undead Knight, Spider Demon Elf, Lizardman
Mage
Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.
Body of Effulgent Beryl Cost: 1
[Passive] When attacked and entering battle, 30% chance to reduce enemy's damage by 90%. This effect has a 2-turn cooldown.
Undead
Advanced Teleport Cost: 1 / CD: 3 / Range: Self / Span: Self
[Assist] Active use. Teleports self to the chosen square and gain "Damage Taken -20%" and "At the end of action, restore 20% HP." Lasts 1 turn.
Necromancer
Reality Slash Cost: 2 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Critical hit rate is increase by 15%. This unit will attack before the opponent.
Eclipse
Skyfall Cost: 2 / CD: 5 / Range: Self / Span: 5
[Magic Damage] Attacks enemies within 5 blocks, dealing 0.32x AoE damage. Effective against fliers. The higher the enemy's mobility, the more damage this skill inflicts, increasing damage by 5% per mobility (up to 25%).
Dark Reaper Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Master of Death
MDEF Support Cost: 1
[Passive] After action, grant 1 adjacent ally MDEF+20%, as well as immunity to stun, “cannot be buffed”, and movement reduction effects. Lasts 1 turn.
Black Hole Cost: 2 / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit.
*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.
Heart Bond
Level 4
Eclipse: When attacked by enemies with debuffs and entering battle, damage taken -10%.
Master of Death: When unit HP < 70%, damage taken -10% after entering battle.
Level 7
Eclipse: When unit HP < 50%, damage dealt +10%.
Master of Death: When attacked and entering battle, damage dealt +10%.
Level 10
+5% All Hero's Stats