Vargas

Talent: Superhuman Bravery

The higher the HP%, the more physical damage is reduced*, up to (15, 18, 21, 25, 30)%. Prevent one instance of fatal damage, restoring (15, 18, 21, 25, 30)% of maximum HP. Can only be triggered once per battle.

*HP Thresholds for physical damage reduction are 0-40%/>40%/>70%/>85% HP:
2: 0/5/10/15%
3: 0/6/12/18%
4: 0/8/16/22%
5: 0/9/17/26%
6: 0/10/20/30%

Bond Requirement:

  • Clear Gate 4 with Imelda's help.

  • Clear Gate 5 with Bernhardt's help.

Awakening: Soul of the Flame Dragon

Cost: 3 / CD: 3 / Range: Self / Span: Single

[Passive] Takes physical attacks for adjacent allies. After activating revive effect in talent, gain [Tenacious]: If there are allies in the map, then will not die when taking fatal damage, instead restoring 30% HP and reducing max HP by 35%. Cannot be immunized or dispelled. Tenacious can only active up to twice per battle.

[Active] Guard range increases to 3. Chance of being critically hit-30%. Gain immunity to "cannot be healed" and [Power Stab]. Lasts 3 turns. All of the above effects cannot be dispelled.

High Lord

Protect Cost: 1

[Passive] Physical damage reduced by 5%. When nearby friendly units are under physical attack, takes damage in their place.

Attack support Cost: 1

[Passive] At the end of the action, the nearby one friendly "attack, intelligence" increased by 15%, and immunity: "attack, mental reduction", "can not use active skills", lasting 1 round.

Gladiator

Attack Intimidate Cost: 2

[Passive] After taking action, the attack and intelligence of all enemy forces within 2 squares are reduced by 15% for 1 round.

Vanguard

Unbreakable Guardian Cost: 2

[Passive] Physical damage for adjacent allies.

Guard range has been increased to 2 and the reduces the chance of being critically attacked by 20%. Get [Powerful Stab] effect: Replace the attack with 1.6 times the "defense" for 2 rounds.

General

Armor Pierce Cost: 2

[Physical Injury] attacks a single enemy, dealing 1.5 times of combat damage. After battle, reduces enemy defense by 30% for 2 rounds.

Brave

Battle Cry Cost: 1

[Passive] Before attacking, dispel 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

Power Stab Cost: 2

[Physical Injury] attacks a single enemy, dealing 1.5x. Before the battle, gain [Powerful Stab] effect: replace ATK with 1.6 times of "defense" for 2 rounds.

Royal Vanguard

Heavy Shield Cost: 2

[Passive] Being attacked by melee, with a 25% probability of entering the battle, the damage taken by the unit is reduced by 50%.

Last Stand Cost: 1

[Passive] When the unit's life is less than 50%, the defense and magic defense will increase by 10% when entering the battle.