Vargas
Talent: Superhuman Bravery
The higher the HP%, the more physical damage is reduced*, up to (15, 18, 21, 25, 30)%. Prevent one instance of fatal damage, restoring (15, 18, 21, 25, 30)% of maximum HP. Can only be triggered once per battle.
*HP Thresholds for physical damage reduction are 0-40%/>40%/>70%/>85% HP:
2★: 0/5/10/15%
3★: 0/6/12/18%
4★: 0/8/16/22%
5★: 0/9/17/26%
6★: 0/10/20/30%
Bond Requirement:
Clear Gate 4 with Imelda's help.
Clear Gate 5 with Bernhardt's help.
Awakening: Soul of the Flame Dragon
Cost: 3 / CD: 3 / Range: Self / Span: Single
[Passive] Takes physical attacks for adjacent allies. After activating revive effect in talent, gain [Tenacious]: If there are allies in the map, then will not die when taking fatal damage, instead restoring 30% HP and reducing max HP by 35%. Cannot be immunized or dispelled. Tenacious can only active up to twice per battle.
[Active] Guard range increases to 3. Chance of being critically hit-30%. Gain immunity to "cannot be healed" and [Power Stab]. Lasts 3 turns. All of the above effects cannot be dispelled.
High Lord
Protect Cost: 1
[Passive] Physical damage reduced by 5%. When nearby friendly units are under physical attack, takes damage in their place.
Attack support Cost: 1
[Passive] At the end of the action, the nearby one friendly "attack, intelligence" increased by 15%, and immunity: "attack, mental reduction", "can not use active skills", lasting 1 round.
Gladiator
Attack Intimidate Cost: 2
[Passive] After taking action, the attack and intelligence of all enemy forces within 2 squares are reduced by 15% for 1 round.
Vanguard
Unbreakable Guardian Cost: 2
[Passive] Physical damage for adjacent allies.
Guard range has been increased to 2 and the reduces the chance of being critically attacked by 20%. Get [Powerful Stab] effect: Replace the attack with 1.6 times the "defense" for 2 rounds.
General
Armor Pierce Cost: 2
[Physical Injury] attacks a single enemy, dealing 1.5 times of combat damage. After battle, reduces enemy defense by 30% for 2 rounds.
Brave
Battle Cry Cost: 1
[Passive] Before attacking, dispel 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn.
Power Stab Cost: 2
[Physical Injury] attacks a single enemy, dealing 1.5x. Before the battle, gain [Powerful Stab] effect: replace ATK with 1.6 times of "defense" for 2 rounds.
Royal Vanguard
Heavy Shield Cost: 2
[Passive] Being attacked by melee, with a 25% probability of entering the battle, the damage taken by the unit is reduced by 50%.
Last Stand Cost: 1
[Passive] When the unit's life is less than 50%, the defense and magic defense will increase by 10% when entering the battle.