Sonya
Talent: Blood Demon
Each time this unit kills an enemy, you can move another 3 squares after combat. Afterwards, ATK/DEF/INT/MDEF are increased by (10, 12, 14, 17, 20)% for 3 turns. Can be stacked up to 2 times.
Awakening: Chaotic Spiral
Cost: 3 / CD: 5 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers may also attack. If the enemy's DEF<MDEF, add 70% of INT to ATK; Otherwise, add 70% of ATK to INT, and deal magical damage. Inflicts [Curse of Wounding]: "All received healing effects are converted to damage equal to 20% of the amount healed instead". Lasts 2 turns. If the enemy is a Holy unit, inflict "Skill Range -1". Lasts 1 turn. This effect cannot be dispelled.
Bond Requirement:
Rohga
Lana
Sonya
WeaponATK +10% INT +10%. Before a melee attack, deal fixed damage [2.0 unit's int]. Before a range attack, deal fixed damage [2.0 unit's attack]
Classes & Soldiers
Knight
Strike Cost: 2 / CD: 3 / Range: Self / Span: Single
[Assist] Active use. ATK+20% for 1 turn. After use, you may move another 3 blocks and attack.
Blast Cost: 1
[Passive] When attacking, if Unit HP>80%, damage taken-30%.
Unicorn Knight
Mass Protect Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain DEF+20%, as well as immunity to DEF/MDEF reduction and "Cannot be healed". Lasts 2 turns.
Grand Knight
Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage dealt increases by 20% with every block moved before combat, up to 60%. Inflicts "Cannot be healed". Lasts 1 turn.
Ninja
Ninjutsu Cost: 1
[Passive] All passable terrain are treated as "Plains". If the terrain increases DEF, ATK increases by the same value.
Unicorn Master
ATK Break Cost: 1
[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.
ATK Support (L) Cost: 2
[Passive] After action, grant 2 allies within 2 blocks Damage Dealt+15%, as well as immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.
Grand Master
Bloodbath Cost: 1
[Passive] When HP% is lower than enemy, ATK/DEF+10% when entering combat.
Rout Cost: 2
[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.