Sonya

Talent: Blood Demon

Each time this unit kills an enemy, you can move another 3 squares after combat. Afterwards, ATK/DEF/INT/MDEF are increased by (10, 12, 14, 17, 20)% for 3 turns. Can be stacked up to 2 times.

Awakening: Chaotic Spiral

Cost: 3 / CD: 5 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers may also attack. If the enemy's DEF<MDEF, add 70% of INT to ATK; Otherwise, add 70% of ATK to INT, and deal magical damage. Inflicts [Curse of Wounding]: "All received healing effects are converted to damage equal to 20% of the amount healed instead". Lasts 2 turns. If the enemy is a Holy unit, inflict "Skill Range -1". Lasts 1 turn. This effect cannot be dispelled.

Bond Requirement:

  • Rohga

  • Lana

Sonya

Weapon

ATK +10% INT +10%. Before a melee attack, deal fixed damage [2.0 unit's int]. Before a range attack, deal fixed damage [2.0 unit's attack]

Classes & Soldiers

Knight

Strike Cost: 2 / CD: 3 / Range: Self / Span: Single

[Assist] Active use. ATK+20% for 1 turn. After use, you may move another 3 blocks and attack.

Blast Cost: 1

[Passive] When attacking, if Unit HP>80%, damage taken-30%.

Unicorn Knight

Mass Protect Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain DEF+20%, as well as immunity to DEF/MDEF reduction and "Cannot be healed". Lasts 2 turns.

Grand Knight

Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage dealt increases by 20% with every block moved before combat, up to 60%. Inflicts "Cannot be healed". Lasts 1 turn.

Ninja

Ninjutsu Cost: 1

[Passive] All passable terrain are treated as "Plains". If the terrain increases DEF, ATK increases by the same value.

Unicorn Master

ATK Break Cost: 1

[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.

ATK Support (L) Cost: 2

[Passive] After action, grant 2 allies within 2 blocks Damage Dealt+15%, as well as immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.

Grand Master

Bloodbath Cost: 1

[Passive] When HP% is lower than enemy, ATK/DEF+10% when entering combat.

Rout Cost: 2

[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.