Silverwolf
Silverwolf
HelmetMDEF +5%. When attacking, if the number of buffs on Silverwolf is greater than or equal to the enemy's by 2, Silverwolf will strike first.
Awakening Skill: Shadow Stormshatter
Cost: 3 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.4x damage. Before entering battle, gain "movement +1", "Skill +30%", and "Damage Taken -20%". Lasts 2 turns. If a critical hit occurs, CD-1 for this skill.
Bandit
Cold Blood Cost: 1 / CD: 2 / Range: Self / Span: Single
[Assist] After use, crit rate and crit damage +15% for 2 turns. You may move another two blocks and attack.
Sneak Attack Cost: 1
[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK).
Swordsman
Detect Cost: 1
[Passive] Crit rate+10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Ninja
Riposte Cost: 2
[Passive] Ignores guard. attack a single enemy for 1.2x damage. Increase Crit by 20%.
Sniper
Roundabout Cost: 1
[Passive] When attacking, increases damage by 10%. You can gain a chance to move 2 spaces after combat (Cooldown of 1 turn).
Shadow
ATK Break Cost: 1
[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.
Ruthless Cost: 1
[Passive] Crit damage+20%. After landing a critical hit in combat, you gain "damage taken-30%". Lasts 1 turn.
Ranger
First Aid Cost: 1 / CD: 3 / Range: Self / Span: Single
[Heal] Restore 100% HP.
Snare Cost: 2 / CD: 2 / Range: 2 / Range: Single
[Physical Injury] attacks a single enemy, dealing 1.4x damage, dealing bonus damage to Fliers. After battle, reduces enemy's movement by 1, lasts 1 turn. (the effect cannot be dispelled).