Shibaraku Tsurugibe
(Estimated Global Release: 2021/4/8)
Talent: Yagyuu-Ryuu
Will not die when taking fatal damage, instead restoring (10, 15, 20, 25, 30)% HP. May occur (1, 1, 1, 1, 2) times per battle. After activating a revive effect, gain [Experience of a Hundred Battles]: "Damage Dealt +10%. When attacked and entering battle, DEF+15%. Movement +1." Can be stacked up to 2 times. Cannot be dispelled or immunized against.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Shibaraku.
Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Shibaraku.
Toughness: Level 23 Intimacy + Promote to Sword Saint.
Strength: Level 25 Intimacy + Promote to Senoumaru.
Level 70 Max Stats
Sword Saint: 4253HP|588ATK|244INT|302DEF|253MDEF|215SKL
Senoumaru: 4531HP|558ATK|222INT|325DEF|201MDEF|164SKL
Soldier Bonus
15%HP|40%ATK|25%DEF|15%MDEF
Awakening Skill: Kaen - Batsu no Ji Giri
Cost: 3 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. After battle and ending action, deals 0.33x AoE damage to enemies within 3 blocks, and inflict a debuff that deals 20% of max HP as fixed damage at the end of their next action.
Classes & Soldiers
Starting Class: Fighter
Soldiers: Infantry
Infantry Class: Swordsman → Sword Saint
Soldiers: Elite Infantry, Warrior → Heavy Infantry, Berserker
Lancer Class: Senjinmaru → Senoumaru
Soldiers: Amazon, Griffin Rider → Amazon Champion, Griffin Knight
Training Ground Soldiers: Steelmane Werewolf, Brave Viking
Fighter
Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.
Iron Wall Cost: 1
[Passive] When HP>90%, DEF/MDEF+10%.
Swordsman
Mind's Eye Cost: 1
[Passive] Crit rate increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Senjinmaru
Armor Pierce Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict DEF-30%. Lasts 2 turns.
Sword Saint
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Help me, Senjinmaru! Cost: 1 / CD: 5 / Range: Self / Span: Single
[Heal] Active use. Restore 70% of unit HP. Causes unit to also gain "Cannot Attack", "Cannot Move", "Cannot use active skills", "Cannot be targeted by enemy normal attacks or selected as the target of a skill", "Cannot Guard", "Immunity". Lasts 1 turn. Cannot be dispelled or immunized against.
Senoumaru
Battlecry Cost: 1
[Passive] Before attacking, dispels 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn.
Swordsman's Charge Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflcits "Cannot guard", lasts 2 turns. For every block moved before battle, damage +15% (up to 75%).
Heart Bond
Level 4
Sword Saint: When unit HP > 80%, chance of being critically hit -10%.
Senoumaru: AoE damage taken -10%.
Level 7
Sword Saint: When unit HP < 70%, damage dealt +10% in battle.
Senoumaru: When melee attacked and entering battle, damage dealt +10%.
Level 10
+5% All Hero's Stats