Serena

Talent: Brave March

When the unit's life is (90, 85, 80, 70, 60)% or more, all damage is reduced by (15, 18, 22, 25, 30)%. Allies within (1, 1, 2, 2, 3) squares that has no troops is guarded by this unit.

Bond Requirement:

  • Wiler

  • Shelfaniel

Awakening: Spear of Aspirations

Cost: 3 / CD: 3 / Range: 2 / Span: Single

[Command] Allies within 3 spaces who have 100% HP have Hero damage taken-25%.

[Physical Damage] Attacks an enemy within a straight line and deals 1.5x damage. Before battle, gain [Power Stab]: ATK is replaced with 1.6xDEF. Lasts 2 turns. Causes [Displacement]: Pushes the enemy back 3 blocks, and if there are other units or unpassable terrain within those blocks, then that enemy is stunned for 1 turn. Melee soldiers will also attack. This skill is not affected by melee range penalties.

High Lord

Block Cost: 1

[Passive] When attacked by a melee, there is a 30% chance to reduced all incoming physical attack by 30%.

Solidarity Cost:1

[Passive] For every ally within 2 squares, DEF & MDEF increased by 5%, up to 15%.

Gladiator

Shield Bash Cost: 2

[Physical Damage] attacks a single enemy, dealing 1x damage. Before entering the battle, stun the enemy for 1 round.

Vanguard

Unbreakable Guardian Cost: 2

[Passive] Physical damage for neighboring friendly forces.

[Active] Increase guard range by 2 and reduce the chance of being critically struck by 20%. Get the [Powerful Stab] effect: Replace the attack with 1.6 times the "defense" for 2 rounds.

Highlander

Ram Cost: 2

Category: Physical damage / Cooling: 2 rounds / Range: 1 grid

[Physical Injury] attacks a single enemy, dealing 1.2 damage and knocking the target 2 squares back, while reducing its movement to 2 and unable to guard for 1 round.

Gladiator Commander

Defense support Cost: 1

[Passive] After taking action, grant one ally "defense" is increased by 15%, and immunization: "defense, magic defense reduction", "cannot be treated" for 1 round.

Entrenchment Cost: 1

[Passive] Immobilize. If unit dies while guarding, deadly damage is blocked once, and unit restores 20% of max HP. This effect can only trigger twice per battle.

Royal Vanguard

Barb Cost: 1

[Passive] When attacked by melee, if the unit's life is greater than 50% after battle, trigger [Barb]: Deals fixed damage equal to 2.5x of hero's DEF.

Attack Support [L] Cost: 2

[Passive] After taking action, 2 other friendly forces within the range of 2 squares increased the damage caused by 15%, while the immune "attack, intelligence reduced", "can not use active skills", lasted 1 round.

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