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When unit's life is less than 100%, ATK and Skill is increased by (10, 15, 20, 25, 30)%.
Before battle, if skill is greater than the enemy's, inflict one random debuff.
Bond Requirements
Defense: Class change to Ranger
Attack: Class change to Dark Elf Assassin
Level 70 Max Stats
Ranger: 3275HP|506ATK|233INT|236DEF|297MDEF|252SKL
Dark Elf Assassin: 3700HP|506ATK|233INT|254DEF|244MDEF|325SKL
Soldier Bonus
20%HP|30%ATK|10%DEF|35%MDEF
Cost: 3 / CD: 3 / Range: 3 / Span: Single
[Passive] Before actively entering battle, lose 5% unit HP and increase damage dealt be 10%.
[Physical Damage] Ignores guard and deals 1.3x damage. Critical hit rate+20%. Soldier range+1. If your SKILL is higher than the enemy's, restore 20% HP after battle.
Starting Class: Bandit
Soldiers: Thief
Archer Class: Sniper → Ranger
Soldiers: Dark Elf, Skeleton Archer → Dark Elf Sniper, Hellfire Archer
Assassin Class: Dark Elf → Dark Elf Assassin
Soldiers: Kunoichi, Skeleton Warrior → Mist Dancer, Skeleton Knight
Training Ground Soldiers: Shinobi, Leviathan
Riposte Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, causing 1.2x damage with a 20% increased crit rate.
Smoke Cost: 1
[Passive] When actively entering combat, 30% chance to reduce all damage taken by 30% for 1 turn.
ATK Command Cost: 2
[Passive] ATK/INT+10% to all allies within 2 spaces.
Plunder Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores Guard and attacks a single enemy causing 1.1x damage. After combat, steal a maximum of 3 buffs from the target.
ATK Support Cost: 1
[Passive] After action, grant 1 adjacent ally ATK/INT+15% and immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.
Infiltrate Cost: 2 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Effective against fliers. Before entering battle, if skill is higher than the target, then after battle inflict "Movement -2". If not, inflict "ATK/INT -30%". Lasts 1 turn. These effects cannot be dispelled.
Sly Stride Cost: 1
[Passive] Crit rate+10%. When defeating an enemy in combat, may move 3 spaces afterwards.
Sidestep Cost: 2 / CD: 2 / Range: Self / Span: Single
[Assist] After use, increase skill by 30%. Lasts 2 turns. After use may move another 2 blocks and attack.
Level 4
Dark Elf Assassin: When unit HP < 70%, damage taken -10% in battle.
Ranger: When unit has 5 or more buffs, damage taken -10% in battle.
Level 7
Dark Elf Assassin: When unit HP > 80%, critical hit rate +10%.
Ranger: When unit has 5 or more buffs, damage dealt +10% in battle.
Level 10
+5% All Hero's Stats