Parn

Talent: Errant Knight

After taking damage, gain [Rapid Advance]: ATK and Skill are increased by (1, 1, 2, 2, 3)%, movement +1. Lasts 2 turns. This effect can be stacked up to (2, 2, 2, 2, 3) times.

When this unit has a mobility buff, damage is increased by (10, 12, 14, 17, 20%).

Bond Requirements

  • Defense: Class change to Hero

  • Attack: Class change to Strike Master

Level 70 Max Stats

  • Hero: 4428HP|550ATK|254INT|319DEF|255MDEF|143SKL

  • Strike Master: 4116HP|579ATK|231INT|284DEF|228MDEF|121SKL

Soldier Bonus

  • 15%HP|35%ATK|30%DEF|15%MDEF

Awakening: Heroic Slash

Cost: 3 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attack a single enemy, dealing 1.7x damage. Before battle, if this unit has 1 stack of [Rapid Advance], then dispel 4 buffs from the target. If this unit has 2 stacks of [Rapid Advance], then this unit will attack first.

Classes & Soldiers

Starting Class: Fighter

Soldiers: Infantry

Infantry Class: Swordsman → Hero

Soldiers: Elite Infantry, Warrior → Heavy Infantry, Berserker

Cavalry Class: Highlander → Strike Master

Soldiers: Elite Cavalry, Griffon Rider → Heavy Cavalry, Griffon Knight

Training Ground Soldiers: Highland Warrior, Dragoon, Steel Wing Warrior

Fighter

Blade of Freedom Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disable enemy passive skills. Lasts 1 turn.

Endure Cost: 1

[Passive] When entering combat, DEF+7%.

Swordsman

Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.

Highlander

Glory of the Faithful Cost: 2 / CD: 4 / Range: Self / Span: Single

[Assist] Active use. Restores 50% HP and gain [Glory of Faith]: For every square moved before battle, all stats aside from HP are increased by 5% (up to 25%). Lasts 1 turn. May act again after use, with movement being being equivalent to what was remaining before use of this skill, and may only move in straight lines. When using this skill, buff durations will not be reduced.

Hero

Sun Shade Cost: 1

[Passive] After entering combat with a melee attack, 30% chance of recovering 30% of damage dealt as HP.

Iron Wall Cost: 1

[Passive] When HP>90%, DEF/MDEF+10%.

Strike Master

Ram Cost: 1 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.2x damage and pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

Rout Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.

Heart Bond

Level 4

  • Hero: For every 1 block moved before attacking, damage taken -3% (Up to 15%).

  • Strike Master: AoE damage taken -10%.

Level 7

  • Hero: When battling against foes with lower HP%, damage dealt +10% in battle.

  • Strike Master: When unit HP < 70%, damage dealt +10% in battle.

Level 10

  • +5% All Hero's Stats