Narm
Talent: Diversionary Tactics
When attacking, ATK+(5, 7, 10, 12, 15)%, and the opponent's mobility is reduced by 3 for 1 turn. This effect has a (3, 3, 2, 2, 1) turn cooldown.
SP Talent: Founder's Sacred Arrow
All terrain is treated as grasslands when moving. When attacking, ATK+(5, 7, 10, 12, 15)%, and after battle inflict "mobility-1" and "damage taken from SP Narm +15%, can be stacked up to two times", cannot be dispelled. This effect has a (3, 3, 2, 2, 1) turn cooldown.
Bond Requirement:
Lance
Ledin
Level 70 Max Stats
Ranger: 3336HP|488ATK|244INT|242DEF|341MDEF|208SKILL
Pegasus Master: 4042HP|488ATK|270INT|294DEF|371MDEF|163SKILL
Ranger General: 4370HP|543ATK|222INT|290DEF|341MDEF|139SKILL
Soldier Bonus
10%HP|40%ATK|35%DEF|10%MDEF
Awakening: Sunpiercing Arrow
Cost: 3 / CD: 4 / Range: 2 / Span: Single
[Passive] Damage dealt+10%. After battle, may move 2 blocks.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Effective against fliers. Before battle, if the target has 2 or less movement, then this attack will ignore guard. After battle, inflict silence and passive silence. Lasts 2 turns, cannot be dispelled.
Classes & Soldiers
Starting Class: Archer
Soldiers: Archer
Lancer Class: General
Soldiers: Elite Lancer, Elite Infantry
Archer Class: Sniper → Ranger
Soldiers: Elf, Ballista → Elf Master, Demon Hunter
Flier Class: Pegasus Lord → Pegasus Master
Soldiers: Pegasus Rider, Paladin → Holy Pegasus, Heavy Cavalry
SP Class: Ranger General
Soldiers: Elven Cavalry Archer
Training Ground Soldiers: Angel, Sky Archer, Bolt Ranger
Archer
Roundabout Cost: 1
[Passive] When attacking, damage dealt +10%. May move 2 blocks after battle (Cooldown of 1 turn).
Aim Cost: 1 / CD: 2 / Range: Self / Span: Single
[Assist] After use, unit damage dealt +10% for 1 turn. May then move 2 blocks and attack.
General
ATK Support Cost: 1
[Passive] After action, grant 1 adjacent ally ATK/INT+15% and immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.
Sniper
Snipe Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. After battle, 50% chance silence the enemy. Lasts 1 turn. Cannot be dispelled.
Pegasus Lord
MDEF Command Cost: 2
[Passive] MDEF+15% to all allies within 2 spaces.
Ranger
Deadly Cost: 1
[Passive] When attacking and entering battle, ATK+12%.
Deadeye Cost: 2 / CD: 5 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Effective against fliers. Before battle, gain damage dealt +30%. After battle, inflict unbuffable. Lasts 2 turns.
Pegasus Master
Last Stand Cost: 1
[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.
Sprint Cost: 2 / CD: 3 / Range: Self / Span: 3
[Assist] Active use. Allies within range gain movement +1, ATK/INT +20%, and immunity to mobility reduction and passive disabling effects. Lasts 2 turns.
Ranger General
Shackle Cost: 1
[Passive] When HP is 100%, before attacking and entering battle, inflict movement-2 and cannot guard. Lasts 1 turn.
Skybreaker Arrow Cost: 2 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. Against fliers, this skill ignores guard. After battle, inflict "Cannot Act Again". Lasts 1 turn, cannot be dispelled.
Heart Bond
Level 4
Ranger: When forced into battle by an enemy with a debuff, damage taken -10%.
Pegasus Master: When ranged attacked, physical damage taken -10%.
Ranger General: When ranged attacked, damage taken -10%.
Level 7
Ranger: When unit HP > 80%, critical damage +10%.
Pegasus Master: When melee attacked, damage dealt +10%.
Ranger General: When ranged attacked, damage dealt+10%.
Level 10
+5% All Hero's Stats