Liffany

Talent: Magic Creation

At the end of the action, add a "magic bomb" to (1, 1, 1, 2, 2) enemy units within 3 squares: after the action is over, take (2, 2.5, 3, 3.5, 4) times of Liffany's intelligence [fixed damage]

Ultimate Skill: Magic Vortex

Cost: 3 / CD: 5 / Range: 3 / Span: Single

[Magic Damage] Directly attacks a single target, dealing 0.1x AoE damage. All enemies within 3 squares of the target are transferred next to the target and are inflicted with -3 mobility. Target also is inflicted with [Final Bomb]: When debuff expires, units within 2 squares is dealt [Fixed Damage] equal to 4x of Liffany's INT. Lasts 2 turns. This effect cannot be dispelled, nor can the fixed damage be negated.

Bond Requirement:

  • Pierre
  • Dieharte

Liffany

Accessory

INT +5%. After attacking, can move 2 grids

Mage

Wind blade Cost: 1 / CD: 1 turn / Range: 2 / Range: Single

[Magic Attack] A single enemy, dealing 1.5 damage. There are special effects on [flying soldiers].

MDEF Support Cost: 1

[Passive] At the end of the action, the adjacent one of the friendly forces "magic defense" increased by 20%. And immunization: "dizziness", "can not suffer from strengthening effect", "lower mobility", lasting 1 round.

Summoner

Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.

Archmage

Tornado Cost: 2 / CD: 3 / Range: 3 / Span: 3 grids

[Magic Damage] Attacks multiple enemy units, dealing 0.3x range damage. It has special effects on [Fliers] and reduces the enemy's "attack" by 20% for 2 rounds.

Sniper

Aim Cost: 1 / CD: 2 / Range: Self / Span: Single

[Support] After use, the unit's damage increased by 10% for 1 turn. After use, you can take 2 extra moves to attack again.

Hermit

Resist Cost: 1

[Support] Active use, increase the single army magic defense by 30%, and immunity: "dizziness", "can not suffer from strengthening state", "lower mobility", lasting 2 rounds.

Summon bomb Cost: 2 / CD: 5 / Range: 3 / Span: Single

[Summon] Summons a magical bomb. (The intellectual property of the bomb is inherited twice the intelligence of the summoner at the instant of the summoning).

Wizard

Attack Support (L) Cost: 2

[Passive] At the end of the action, 2 other friendly forces within the range of 2 increased the damage by 15%, while the immune "attack, intelligence reduced", "can not use active skills", lasted 1 round.

Acid Burn Cost: 2

[Magic Damage] Attacks multiple enemy units. Deals 0.3 times the range damage. And make the enemy "cannot be treated" for 2 rounds