Lance
Lance
HelmetHP + 5% . When in mixed forces, Damage Dealt +20%.
Awakening Skill: Great Knight Thunderstrike (Global Estimate: 2021/7/29)
Cost: 3 / CD: 3 / Range: 1 / Span: Single
[Passive] When battling with Flier or Cavalry heroes, restore 20% HP to self before entering battle.
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If this unit is mixed forces, then after battle gain [Windride] and "Movement is not obstructed by terrain", lasts 2 turns. When successfully defeating an enemy, this skill gains CD-3.
Hawk Knight
Wind Whisper Cost: 2
[Passive] Deals 0.3x range damage to enemies around them. Apply 1 debuff* to each target.
*ATK/INT -15%, DEF -15%, MDEF -20%, Damage dealt -15%, Damage taken -15%.
Lightning Cost: 2
[Physical Injury] Attacks a single enemy, dealing 1.5x. When unit is killed, decrease CD by 3.
Highlander
Ram Cost: 2
Category: Physical damage / Cooling: 2 rounds / Range: 1 grid
[Physical Injury] attacks a single enemy, dealing 1.2 damage and knocking the target 2 squares back, while reducing its movement to 2 and unable to guard for 1 round.
Dragon Knight
Windride Cost:1
[Passive] When HP is higher than 50%, damage is reduced by 15%.
Swordsman
First Aid Cost: 1
[Heal] Active skill. Heals 100% of your unit's HP.
Royal Knight
ATK Command Cost: 2
[Passive] ATK/INT+10% to all allies within 2 spaces.
Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage dealt increases by 20% with every block moved before combat, up to 60%. Inflicts "Cannot be healed". Lasts 1 turn.
Dragon Master
Imperial Charge Cost: 2
[Fusion] Active use, all the Empire's Honor friendly forces in range, lasting 4 rounds. (This effect cannot be stacked with other stat buffs).
Defense Intimidate Cost: 2
[Passive] At the end of the action, DEF-15% to all enemy units within 2 squares. Lasts 1 turn.