Kirikaze

Talent: Duel Wield

Crit rate is increased by (5, 7, 9, 12, 15)%. When attacking, if a critical strike occurs, Unit heals (15, 15, 20, 20, 30)% of the damage, has a chance of (50, 50, 60, 80, 100)% to reduce the skill cooldown by 1 round.

Bond Requirement:

  • Lewin

  • Dieharte

Kirikaze

Helmet

DEF +5% MDEF +5%. When the unit's HP is 100%, skill is increased by 30%

Awakening Skill: Kotetsu no Gokui

Cost: 3 / CD: 3 / Range: 2 / Span: Single

[Passive] If this hero's skill is higher than the opponent's before battle, then this hero gains "Physical damage taken -30%".

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate and damage increased by 20%. Melee soldiers will also attack. This skill is not affected by melee range penalties.

Fighter

Mind's Eye Cost: 1

[Passive] Crit rate increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.

Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers can also attack.

Ninja

Sneak Attack Cost: 1

[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK).

Swordsman

Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.

Sniper

Snare Cost: 2 / CD: 2 / Range: 2 / Range: Single

[Physical Injury] attacks a single enemy, dealing 1.4x damage, dealing bonus damage to Fliers. After battle, reduces enemy's movement by 1, lasts 1 turn. (the effect cannot be dispelled).

Shadow

Riposte Cost: 2

[Passive] Ignores guard. attack a single enemy for 1.2x damage. Increase Crit by 20%.

Deathmatch Cost: 1

[Passive] When entering combat, ATK/SKL+12%, DEF/MDEF-7%.

Sword Saint

Flash Cost: 2

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit increased by 20%.

Deadly Cost: 1

[Passive] When an active attack enters combat, the attack increases by 12%.