Feraquea

Talent: Morph

After attacking, change the hero class into the class of the target, if this unit changes class successfully, you can take an additional action and gain (5, 10, 15, 20, 25)% ATK for 1 round. This effect requires (4, 4, 3, 3, 2) turns to trigger again.

Bond Requirement:

  • Bozel

  • Zerida

Feraquea

Helmet

HP +5%. When unit has class advantage. the attack increases by an additional 10%.

Awakening: Demon Within

Cost: 3 / CD: 5 / Range: 4 / Span: 1

[Physical Damage] Directly deals 0.2x damage to an enemy unit. Hero's unit type is swapped with target hero's unit type. The target's unit type change will end after taking 2 instances of damage. Lasts 3 turns. Cannot be dispelled. Unit type change only affects class advantages and disadvantages.

Morph

Plunder Cost: 2 / CD: 2 rounds / Range: 2 / Span: Single

[Physical Injury] Ignores guard, dealing 1.1 damage. After battle, steal up to 3 buff from the target.

Reinforcement Cost: 1

[Passive] After taking action, restore 20% HP.

Ninja

Sly Stride Cost: 1

[Passive] Crit rate+10%. When defeating an enemy in combat, gain chance to move again.

Shapeshifter

Maneuver Cost: 2 / CD: 3 / Range: 3 / Span: Single

[Physical Damage] Deals 1.2x physical damage. If target did not guard, unit will be swapped with the target position after battle, and reduces all incoming damage by 20%. Lasts 2 turns.

Archmage

MDEF Intimidate Cost: 2

[Passive] At the end of action, MDEF-20% to all enemy units within 2 squares. Lasts 1 turn.

Dark Phantom

Boost Cost: 1

[Passive] When attacking, unit's ATK is increased by 7%.

Snare Cost: 2 / CD: 2 / Range: 2 / Range: Single

[Physical Injury] attacks a single enemy, dealing 1.4x damage, dealing bonus damage to Fliers. After battle, reduces enemy's movement by 1, lasts 1 turn. (the effect cannot be dispelled).

Wraith Queen

Smoke Cost: 1

[Passive] When actively entering combat, 30% chance to reduce all damage taken by 30% for 1 turn.

ATK Intimidate Cost: 2

[Passive] At the end of action, ATK/INT-15% to all enemy units within 2 squares. Lasts 1 turn.