Feraquea
Feraquea
HelmetHP +5%. When unit has class advantage. the attack increases by an additional 10%.
Awakening: Demon Within
Cost: 3 / CD: 5 / Range: 4 / Span: 1
[Physical Damage] Directly deals 0.2x damage to an enemy unit. Hero's unit type is swapped with target hero's unit type. The target's unit type change will end after taking 2 instances of damage. Lasts 3 turns. Cannot be dispelled. Unit type change only affects class advantages and disadvantages.
Morph
Plunder Cost: 2 / CD: 2 rounds / Range: 2 / Span: Single
[Physical Injury] Ignores guard, dealing 1.1 damage. After battle, steal up to 3 buff from the target.
Reinforcement Cost: 1
[Passive] After taking action, restore 20% HP.
Ninja
Sly Stride Cost: 1
[Passive] Crit rate+10%. When defeating an enemy in combat, gain chance to move again.
Shapeshifter
Maneuver Cost: 2 / CD: 3 / Range: 3 / Span: Single
[Physical Damage] Deals 1.2x physical damage. If target did not guard, unit will be swapped with the target position after battle, and reduces all incoming damage by 20%. Lasts 2 turns.
Archmage
MDEF Intimidate Cost: 2
[Passive] At the end of action, MDEF-20% to all enemy units within 2 squares. Lasts 1 turn.
Dark Phantom
Boost Cost: 1
[Passive] When attacking, unit's ATK is increased by 7%.
Snare Cost: 2 / CD: 2 / Range: 2 / Range: Single
[Physical Injury] attacks a single enemy, dealing 1.4x damage, dealing bonus damage to Fliers. After battle, reduces enemy's movement by 1, lasts 1 turn. (the effect cannot be dispelled).
Wraith Queen
Smoke Cost: 1
[Passive] When actively entering combat, 30% chance to reduce all damage taken by 30% for 1 turn.
ATK Intimidate Cost: 2
[Passive] At the end of action, ATK/INT-15% to all enemy units within 2 squares. Lasts 1 turn.