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Damage Dealt increased by (10, 12, 14, 17, 20)%. After ending a turn, remove 1 debuff and add 1 random buff* to (1, 2, 2, 3, 4) allies within (1, 1, 2, 2, 2) blocks.
*Buff list:
Cost: 3 / CD: 4 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers may also attack. Heals all allies for Hero's INTx2 and dispels 1 debuff. Before combat, unit gains "Damage Dealt +20%, Damage Taken -20%". Lasts 2 turns. If the enemy is a Demon, they will be stunned before entering combat. Lasts 1 turn. This effect cannot be dispelled.
Bond Requirement:
Discipline Cost: 2 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restore HP equal to 20% of damage dealt. Melee soldiers can also attack.
Strengthen Cost: 1 / CD: 1 / Range: 3 / Span: Single
[Assist] Active use. Target unit gains ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.
Faith Cost: 1
[Passive] When actively attacking, damage dealt +15%, and heal the allied unit with the lowest HP by INTx2.
Mass Protect Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain DEF+20%, as well as immunity to DEF/MDEF reduction and "Cannot be healed". Lasts 2 turns.
MDEF Support Cost: 1
[Passive] After action, grant 1 adjacent ally MDEF+20%, as well as immunity to stun, “cannot be buffed”, and movement reduction effects. Lasts 1 turn.
Redemption Cost: 2 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, heals all allies exclusing the caster for 2x caster's INT. Melee soldiers also attack.
Retribution Cost: 2 / CD: 3 / Range; Self / Span: 2
[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
Dispel Cost: 2 / CD: 1 / Range: 2 / Span: 3
[Assist] Active use. Dispels 3 debuffs on allies within range, and restores HP equal to 1.5x Caster's INT.
Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.
Purple: Lv10 Total cost 118,600 gold +10% to all soldier's stats
Green: Lv10 Total cost 383,500 gold +10% to all Hero's stats
Yellow: Lv10 Total cost 736,000 gold +15% to Def & Mdef of soldiers
Blue: Lv10 Total cost 1,186,000 gold +15% to Hero's HP, Def, Mdef
Red: Lv10 Total cost 1,523,000 gold +15% to Hero's Atk, Int, Skill
Center Bond: Total cost 650,00 gold Lv10 +5% to Hero's Stats