I'm the better part of 70 hours into Zelda Tears of the Kingdom on my PC and out of no where, I'm experiencing constant disconnects from my official Nintendo Switch Pro Controller. I never had an issue before.

I currently have a desktop computer that I want to emulate my switch on. I was thinking of selling my switch and getting a handheld pc, because I have a ton of steam games. I have a few switch games that I enjoy, and I have all of them as physical cartridges. Is there a way to transfer my save data from a game to yuzu? I don't want to do it if I have to restart all of my games, as I already have a lot of progress on all of them. I have nintendo switch online, would using the cloud save feature to transfer the progress to an emulator work?


Where To Download Switch Games For Yuzu


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Hello all. I just got an unpatched switch on ebay, its pretty dinged up, but I got it at a good price. I do have a v2 switch, but I wanted a v1 to use to dump cartridges and digital purchases. I havent connected it to wifi yet or signed in with my nintendo account. The firmware is 13.2.1.

Has anybody had their yuzu just crash instantly after starting it? It worked fine on my i7 laptop, but won't even launch on my AMD ryzen desktop (launchbox). It just flashes the program window real fast and shuts down right away.

I'm a huge fan of Super Mario RPG. It was one of favourites back in 96 and the remake was a dream come true. I can't wait for the 17th to play it. But it's also kinda the only game I'm interested in for the Switch. Will it come out on release date on yuzu? Will the performance be good and hassle free? Or should I just get a switch for optimal experience and try to make good use of it? Money is not an issue but also I don't want to throw it away for 1 week of gameplay if yuzu was good enough. What do you guys think?


the PC version also has compression, it's not special tech, the switch version just uses it more heavily to fit on a mobile device (plus it may lack the higher res textures PC has access to because they're not needed). not to mention that heavier compression actually kinda results in a performance loss because the game has to uncompress those files when they're actually being used. 


having more compressed files will make the game take less space, but it won't really do jack all for performance (except maybe make loading times worse since that's when the game usually uncompresses all relevant texture files (location, frames, weapons, enemies, objectives etc)). 


if you really want optimal performance, just slam everything onto the lowest (or highest performance) it will go and set your resolution to 720P, there's also the option of having UI elements rendered in native resolution with the game itself being at 720P by using dynamic resolution (which on my machine, gets me 30% more FPS just by itself).


warframe runs on absolute potatoes, it always has. it's quite an impressive piece of work, looking as good as it does while being able to run on literally decade old hardware using a decade old engine. It legitimately does not need specialized performance enhancing tools for the switch because it runs on computers worse than the switch just fine.

and uh... even if it did, it'd likely be specialized solutions built for the specific hardware in the switch. this is part of the reason why (older) console to PC ports tend to underperform compared to the console versions, on consoles, you have ONE set of hardware (maybe two or three nowadays with the "pro/slim/X/whatever" model) to optimize for. on PC you have what... thirty-ish new CPU's released in just the last year alone that players could feasibly be playing on? from two different manufacturers with different strengths? combined with a whole host of potential GPU's that can be mix and matched and anywhere from 2 gigs to above 128 gigs of ram at any speed from 1333mhz to 5200mhz in any configuration from single channel to quad channel. 


if the switch version DID have switch-specific optimizations, it's highly unlikely they'd do any good on PC. they'd likely just cause more emulation overhead.


the PC version also has compression, it's not special tech, the switch version just uses it more heavily to fit on a mobile device (plus it may lack the higher res textures PC has access to because they're not needed). not to mention that heavier compression actually kinda results in a performance loss because the game has to uncompress those files when they're actually being used. 


having more compressed files will make the game take less space, but it won't really do jack all for performance (except maybe make loading times worse since that's when the game usually uncompresses all relevant texture files (location, frames, weapons, enemies, objectives etc)).

warframe runs on absolute potatoes, it always has. it's quite an impressive piece of work, looking as good as it does while being able to run on literally decade old hardware using a decade old engine. It legitimately does not need specialized performance enhancing tools for the switch because it runs on computers worse than the switch just fine.

Hi all! I have burning question to ask. For context, i own a switch but my brother owns a pc. I installed monster hunter rise along with its dlc on my switch. He tried to play it and want to play the game with me. I know the game itself is available on pc via windows gamepass and steam. But the game does not offer crossplay, so we can not really play in online. The option we have to salvage our idea is to use the local connection of the switch. I want to ask if my brother installed yuzu and rise on his pc, can it connect to my local "room"?

The incredible team building the Nintendo Switch emulator yuzu have a new progress report out for June 2023 and it's quite a doozy. Yes June, they're running over previous work. As usual, it's a lengthy read full of technical speak and exciting features and fixes so I'm here to summarise the important bits for you.

Running at anywhere from 10-20fps. Using official joycons as controllers (because of course why not?). CPU and GPU overclocked to 2.091GHz and 921Mhz respectively.

There is more info at this github issue on how this came about: _emu.yuzu/issues/911

Yuzu's announcement also mentions "60fps, cheats, & more with mods," and that's where things do get a bit hairier. At the time of writing, it still appears that the only TotK 60fps patch is the one hosted on the NewYuzuPiracy subreddit. If the name didn't clue you in, this is a very, ahem, laissez faire community with no official connection to the developers of Yuzu, and that 60fps patch is almost certainly based on the Tears of the Kingdom leak from a few weeks ago.

Thank you very much for your support! You get yuzu Early Access releases, which include daily updates for special unreleased features! You also get exclusive news on Patreon, access to better live technical support on Discord, and access to development polls.

Thank you very much for your support! You're one of our most appreciated members! You get yuzu Early Access releases, which include daily updates for special unreleased features! You also get exclusive news on Patreon, access to better live technical support on Discord, and access to development polls.

To install both the prod.keys and the Switch firmware, start Yuzu in the Steam Deck's desktop mode, and if it is the first time you start the emulation tool, it'll warn you about the missing files. Next, click on File in the top left corner, then to Open yuzu folder, and here open up the keys folder. This is where you want to drop both the prod.keys and title.keys files.

As for the Switch firmware, navigate back to the yuzu folder, then go to nand/system/Contents/registered/ and drag in all the files of your firmware. There are a whole bunch of them. Restart Yuzu, and you're good to go.

To get started with Yuzu, you'll need to dump your own games along with your decryption keys from your own Switch. You can download the app from the Google Play Store, and it will guide you through the entire process of selecting the various components that you need, including your games folder and your keys. There are two versions of Yuzu: regular Yuzu and Yuzu Early Access, where Early Access requires a single payment to get early updates with new features that are being tested.

Yuzu, stylized as yuzu, is a free and open-source emulator of the Nintendo Switch. Yuzu was announced to be in development on January 14, 2018,[1][2] 10 months after the Nintendo Switch came out.[3] It is developed in C++.

There are two API settings available in Yuzu; OpenGL and Vulkan. While most games perform exceptionally well with Vulkan selected in the API settings and your dedicated graphics card set as the Device, some perform better with OpenGL. Hence, switch the API to see if it improves performance. e24fc04721

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