Strange mercenaries occupying an area in the Whiterock Caverns. Led by one Ent Sha-Nur.
Brigands by another name. Holed up in the old market hall of Whiterock town, formerly warring with the denizens of the Keep for control of the ruins but a truce now holds. Now under the command of the party.
Almost all Halflings, even those dwelling within the realms of Man, belong to a Clan. Major clans include:
Rontay | Ocean-goers who travel between islands and coastal redoubts in small fleets.
Jamas | Upland-dwellers found among the moorlands and hill forests of the Eastern fringes of Knos.
Ilian | Secretive forest folk found spread around the wild woodlands and deep valleys.
Tomyr | Nomadic herders who migrate around the wide savannah of the South, formerly the Kingdom of Orchomen.
Curselings dwelling in the Keep of Whiterock town. Formerly led by Razogen before the party slew it, the party has negotiated peace with the shaman Geros.
Friendly Mer dwelling in the sea cave near Whiterock town, with a home settlement deeper within the caverns. They greatly fear a creature they call Aboleth.
Known as the Cataclysm in Dwarven history. A bloody and terrible war waged by the Men of Minos as they arrived in these lands - many of the details are long lost to time.
Long ago, the Dwarves toiled and laboured under the yoke of the Tyrants before breaking their chains and winning their freedom. The Golden Age of the liberated Dwarves led to the creation of their finest works, now largely lost to the ages.
The final collapse of the Kingdom of Orchomen from a combination of civil war, plague, and barbarian incursions.
The last, fortified bastion before the Wilds of the old Kingdom of Orchomen. Rough and ready, but safe.
An old Orchomeni settlement, from which Edos' family originate.
Ruined by a terrible landslide and abandoned almost half a century ago as the Kingdom of Orchomen collapsed in its final death throes. Several areas of note:
Ironwolf Keep | The former domain of Valentin Ironwolf, who claimed the town until his violent death a decade ago.
The Emerald Bottle | A ruined in of high quality. Now home to a gang of runaway Curselings.
Lighthouse | Overlooking the cliff path, tall and enduring against the salt and the gales.
Market Hall | A grand old building repurposed by Firean's Free Company as a headquarters to stake control of the town.
Temple of Abagos | An old church to Abagos in his aspect of War. A great rift has split the floor of the crypt beneath.
Where... the sacred river, ran
Through caverns measureless to man
Down to a Sunless Sea.
Strange, sallow mercenaries who speak a strange mixture of Orchomeni, Menelaic, and another unknown tongue. Outwardly human, their dark eyes and slightly pointed teeth betray an uncomfortable heritage.
Goblins, in the Dwarven tongue. Pallid, scrawny, and childlike. Possessed of malicious humour and filled with spite. Larger, stronger, more sullen varieties have also been encountered.
Warthralls, in the Dwarven tongue. The stench of copper and rust. Boiling blood. Merciless killers in the shape of Men, cursed by the touch of iron. Black eyes catch the tiniest of lights in the dark.
The damned drowned, scale-clad. Siren calling. Ship breaking. Opal eyes, alien and unknowable. Seashells bob silently and the ocean froths gently with foam. Known to ally with serpents of the sea.
Flesh and bone denied its rightful rest. Regarded by the Divines as an abomination to be purified by their chosen servants.
Lumpen, pale, monotone grumbling, eyes like mirrors in the dark. Servants of the Tyrants who enforced their masters' will on the Dwarves and other slaves of their empire.
Hard-faced. Scarred. Commanding and capable. Susceptible to flattery, but merciless in pursuit of her goals. Not as tactically astute as she makes out, but a formidable combatant. Slain in single combat by Raya.
An older sergeant among Firean's locally-recruited men. Sick of being used as expendable fodder. Helped the party launch a coup against Firean, and now working to restore the old Orchomeni village of Susia.
A Curseling leader wise in the arcane ways. Lucid, for a Curseling. Previously led them before Razogen's arrival, now restored to leadership.
A huge being that formerly controlled the Curselings in Whiterock Town. Claimed to be the chosen of Akesh, the Bloody Hand. Slain by the party.
A friendly Mer with a reasonable grasp of Menelaic.
A strange construct from an ancient time who served the Archontia Orchomentes. Seemingly carved from glassy black stone, with a decahedral head polished to a mirror finish. Capable of interfacing with the ancient machines in the sea cave via metallic tendrils. Currently in a low power state connected to the octarine accumulators in the sea cave.
Living Gods worshipped among the former League of Korath as exemplars and defenders of Man:
Themia, the Hearth Mother | the earth, motherly nurturing, and laws | ignorance, dogma, and unquestioned hierarchy.
Abagos, the Sky Father | the sun & sky, masculine vigor, and honour | rage, bloodlust, and chauvinism.
Ash trees are sacred to the Cult of the Sky Father.
Antas, the Lunar Shepherd | the moon and stars, agriculture, and parental duty | excessive secrecy, darkness, and self-isolation.
Calanor, the Bladewright | metal, craftsmanship, and creativity | overconsumption, hubris, and monomania.
Menoro, the Scale | trade, charity, and hospitality | greed, deception, and cynicism.
Rhileia, the Letter and Word | writing, knowledge, and curiosity | amoral recklessness, forbidden knowledge, and gossiping.
Powerful entities whose worship is forbidden by the Divines, even as the Temples deny their existence. The names of some, however, are known among the realms, though few utter their names:
Akesh, the Bloody Hand | violence, pain, and slaughter.
Nisil, the Pestilent | disease, poison, and corruption of the body.
Etun, the Tempter | lust, debauchery, and sloth.
Dorosi, the Weaver | plots, espionage, and spiders.
Cernunnos, the Horned One | the wilds, beasts of the land and sky, and the weather.
Hades, the Deep | the sea, storms, and aquatic beasts.
Apaitos, the Burning | volcanoes, wildfires, and searing heat.