A Meta Quest 3S Development Record
This is a record of optimizing the UI in Meta Quest 3 app
Developing any application is inherently tied to designing the User Interface (UI). To ensure a consistently accessible and practical input mechanism for future Quest 3 applications, I created a specialized program.
This app allows the interface to appear centered around the user, no matter where they are located. By dynamically anchoring the UI to the player's position and orientation, I ensure that the input mechanism is always within comfortable reach and sight, greatly enhancing usability across various VR experiences.
First, I wrote a script to let the Input Panel move around the user based on the camera rig transform.
And then I added a control panel to input the customized data for the app. The users are able to select the read-in file that determines where the panel should be displayed.
I added calibration to this version, allowing the user to set the display distance with their handy-side hand.
To be continued...