Wei-An Teng
Wei-An Teng
XR Application Development |
Unity 3D Prototyping |
Quantitative Research |
Data Analysis |
Human-Computer Interaction |
PhD student in Human Factors Engineering with a strong foundation in quantitative research and experimental design. I established a new evaluation framework to assess user performance and experience with AR displays. My hands-on experience in Unity XR application prototyping allows me to bridge the gap between scientific inquiry and practical application. I am passionate about applying my research rigor and analytical skills to innovate and solve challenging problems in the technology space.
[Topics] AR Interface Design, MR Usability, Intelligent AR, Human-Computer Interaction
[Focus] Combining AI and ergonomics to enhance the usability of AR and VR user interfaces.
PhD in Human Factor, Industrial and Systems Engineering @ Virginia Tech | Expected May 2029
MS in Information & Communication Engineering @ National Taiwan University (NTU) | June 2024
BS in Electrical and Computer Engineering @ National Yang Ming Chiao Tung University (NYCU) | June 2020
UX and Industrial Design Intern
- PranaQ Inc. | Jun 2025 - Jul 2025 | Taipei, Taiwan
Led a product development project by designing a new wearable device’s attachment method, from initial concept to prototype testing; designed packaging and prototyping methods to accelerate development cycles.
Designed 2 low‑fidelity prototypes using simple materials to quickly test design concepts and gather feedback from a 5‑person RD team.
Engineered a quality control jig for the old product’s finger straps, ensured 100% compliance with specifications.
Part‑Time Engineer
- PetaRay Inc. | Oct 2021 - Apr 2022 | Taipei, Taiwan
Conducted quality assessment, user performance evaluation, and user experience research for the first light field display model.
Developed 3D models and animations into light field using Unity3D for light field glasses demonstrations at company fundraising events and exhibitions (e.g., CES & COMPUTEX).
Founder & Designer
- DaibaoRabbit Studio | Jun 2016 - Present | Taiwan
Published a 64‑page illustrated comic, 50+ copies sold.
Designed and produced a range of illustrated merchandise, built an online following of 1,500+ with consistent engagement.
Licensed artwork to a biotech firm for branded face masks, earning a licensing fee of around $125 USD (TWD 4,000) for a single set of designs.
Graduate Researcher @ Virginia Tech | Aug 2024 - Present
Advisor: Prof. Joe Gabbard
Lead human-computer interaction (HCI) research on optimizing the placement of information (e.g., windows) and the size of interactable objects (e.g., buttons) in AR and VR user interfaces through feeding the ergonomic data into machine learning models.
Co‑led an HCI project on balance and cognitive load during AR use on ladders; developed interactive AR systems using Unity Mixed Reality Tool Kit (MRTK), Visual Studio, Python, and Hololens 2.
Graduate Researcher @ NTU | Feb 2021 - Jun 2023
Advisor: Prof. Homer H. Chen
Developed robust experimental protocols for light field AR display evaluation using psychophysical methods; conducted factor analysis to quantify user performance and subjective experience
Pioneered academic research on light field display evaluation by applying classical psycho‑physical experimental methods to ensure accurate data analysis and interpretation.
Undergraduate Researcher @ NYCU | Jul 2018 - Aug 2019
Advisor: Prof. Wen‑Whei Chang
Analyzed Jay Chou’s musical patterns from 20 songs to design an automated process that generates new chords based on his signature style.
Asahi Glass Presentation Competition (Japanese) Top 6 among 50 teams, 2016
Star Taiwan Startup Competition Top 1 among 56 Teams, Best Tech Award, Awarded 30,000 NTD in total (approx. $ 981 USD as of Sep. 2025), 2016
Invited Talk at Tech Girl’s Night Hosted by the Ministry of Foreign Affairs and Executive Yuan of Taiwan, 2016
Invited to deliver an English startup pitch about my mini start‑up, DaibaoRabbit, to the APEC delegates.