Evasion
Shield Push
Shield Strike
Charging Slash
Knee Kick
Deep Ground Slash - Only used if you want to style combo. Has Down Smash
Ground Slash - Only used if you want to style combo.
Shield Counter
Shield Push
Hilt Smash
Furious Blow
Hilt Strike - Unlock for PvE, and for PvP if you need extra accuracy in combo. But may accidently activate after Balance Strike if unlocked.
Kick - For advanced players that want an extra downsmash, but may clash with other skill inputs containing F in Pre-Awakening Stance. (Charging Thrust, Ground Smash, etc).
Frenzied Strike - Only used for PvE. Unlock PvE, Lock PvP. Can also lock in PvE and use it off hotkey. Up to you.
Heaven's Cleave - Can clash wih other skill inputs. Up to you if you want to use on hotbar or not. PvE can leave unlocked to flow with other skills.
⭐Frenzied Strike (Frontal Guard)- Best for PvE
⭐Balance Strike (Super Armor)- Best for 1v1/small-scale protected movement/stiff.
⭐Grave Digging (Knockdown)- Good for group PvP. Knockdown in a large circle AoE.
Solar Flare (Stiff)- Good for small scale/1v1 PvP for an instant engage stiff CC.
Merciless (Frontal Guard)- Not that great compared to other choices. Frontal Guarded Float.
Pulverise (Knockback)- Useless now. RIP KD
⭐Seismic Strike- AoE Super Armor damage skill that looks like ground smash. Good for small scale/largescale for extra protected damage.
⭐Frenzied Spear- Ranged stiff that dashes you forward when spear hits. Good in 1v1/small scale. Unprotected though.
Shield Assault- No one uses this
⭐Shield Tide- Protected movement. Best Choice. Super Armor > Forward Guard.
⭐Counter Slash- Forward Guard attack. Both skills aren't that great.
⭐Dusk Slash- Unprotected but does more damage. Ok in PvE/1v1
Overwhelm- Instant float CC without having to flow from other skills)
Heaven's Cleave- Hot bar for PvP to avoid skill inputs clashing (Optional)
Piercing Spear- Only usable on hot bar. Ranged stiff
Scars of Dusk- Optional extra Frontal Guard. (useless)
All rabams- Optional if you don't like the key input.
Q Block- +32 AP/+20 DP for 10s (Doesn't Stack)
Slashing of the Dead- +20 DP for 10s (Doesn't stack)
Executioner (E Buff)-
+45AP
+30% Attack Speed
+40% Movement Speed
+500 Max HP (30 sec)
Armor Break- -25 DP for 10s
Frenzied Strike- -25 DP for 10s
Ankle Break- 100% Critical Rate for 3 seconds. Used to buff damage on Pulverise / Tempest / Frenzied Strike. -15% Movement Speed for 5s
Overwhelm- +10% Down Attack Damage for 10s
Solar Flare- -12 Evasion for 10s
Heaven's Cleave - +32 AP for 10s
Knee Kick- BullS***
-Awakening-
Head Chase (Shift + W/A/S/D)- Our basic dash skill. Our only Iframe (every 3 seconds). Usable in either stance. Forward dash has collision, side/back doesn't.
Solar Flare (Shift+W+LMB)- Used with headchase to "teleport" forward. Our big movement skill to catch enemys off guard/grab them. Super Armor. Burns Head Chase Iframe cooldown. Also usable as disengage.
Balance Strike (W+RMB)- Quick forward dash. Stiff. Unprotected, but SA with core skill.
Slashing the Dead (Shift+RMB)- Super Armor jump forward. Main DPS skill, so not recommended as main movement skill.
Heaven's Cleave (F)- Small forward movement. Unprotected. Can be used to avoid fall animation. Float.
-Pre-Awakening-
Charging Thrust (W+F)- Long range forward dash. Super Armor.
Frenzied Dash (Shift+Q)- Long range forward dash. Also frontal guard, but less distance than Charging Thrust.
Shield Charge (W+RMB)- Small forward charge. Frontal guard, 2 stiff ticks.
Chopping Kick (S+F)- Small forward charge. Can be held to use twice. Super Armor on both kicks. Bigger distance if skills cancelled with it.
Deep Thrust (Hold Shift+LMB)- Unprotected forward lunge. Knockback on first hit.
Frenzied Spear Rabam (Shift+X)- Forward dash unprotected when spear hits enemy.
Shield Tide Rabam (Shift+Z)- Small forward charge. SA first hit, FG 2nd hit.
Ankle Break > Gravedigging (S+F > Shift+LMB) - Applies +26 AP Buff from hidden tech of LMB after Ankle Break doing 2nd hit of basic attack. Cancelled by Gravedig. Mainly for PVE.
Solar Flare > Overwhelm ( W+LMB > Space)
Reckless Blow > Head Chase (LMB+RMB Hold > Shift W/A/S/D)- Dash while charging Reckless Blow. Doesn't work while E-Buffed because Reckless Instacasts. For reposition behind enemy/ get closer while charging.
Balance Strike > Hilt Strike > Heavens Cleave (W+RMB > Hold RMB x2)- Flow mainly used for PVE pre-buffing/filler dps or PvP Accuracy Buff if needed
Jump > Slashing the Dead (Space > RMB)- to fix accidental jumps from Armor Break/Overwhelm mis-inputs to go into Slashing Super Armor.
Shield Charge/Chopping Kick/Side Step > Quick Counter > Whirlwind Slash (W+RMB / S+F / A/D+LMB > S+LMB > S+RMB)- Movement chain / Quick Float CC (No Whirlwind Slash) (Pre-awakening)
Gravedigging > Slashing the dead (Shift + LMB > RMB)- Slashing comes out faster. Can hold shift throughout.
Most of these skills cancels most skills. Experiment and learn!
Q Block (Q)- Main skill to cancel most skills in both stances. When in doubt, Q after every skill.
C Swap
Solar Flare
Armor Break
Overwhelm after Solar Flare
Balance Strike
Shield Charge
Chopping Kick
Deep Thrust
Ground Smash