Evasion
Shield Push
Shield Strike
Charging Slash
Knee Kick
Deep Ground Slash - Only used if you want to style combo. Has Down Smash
Ground Slash - Only used if you want to style combo.
Shield Counter
Shield Push
Hilt Smash - Don't confuse with Awakening Hilt Strike
Furious Blow
Hilt Strike - Unlock for PvE, and for PvP if you need extra accuracy in combo. But may accidently activate after Balance Strike if unlocked. Hilt strike is extremely fast now after the changes and doesn't really need to be locked anymore.
Kick - For advanced players that want an extra downsmash, but may clash with other skill inputs containing F in Pre-Awakening Stance. (Charging Thrust, Ground Smash, etc).
Frenzied Strike - Only used for PvE. Unlock PvE, Lock PvP. Can also lock in PvE and use it off hotkey. Up to you.
Heaven's Cleave - Can clash wih other skill inputs. Up to you if you want to use on hotbar or not. PvE can leave unlocked to flow with other skills.
Counter - After the cc got removed, mostly unused unless if you like to use whirlwind slash for movement
⭐Frenzied Strike (Frontal Guard)- Best for PvE
Balance Strike (Stiff)- Best for 1v1/small-scale protected movement/stiff.
⭐Grave Digging (Knockdown)- Good for group PvP. Knockdown in a large circle AoE.
⭐Solar Flare (Stiff)- Good for small scale/1v1 PvP for an instant engage stiff CC.
Merciless (Frontal Guard)- Not that great compared to other choices. Frontal Guarded Float.
Pulverise (Knockback)- Useless now. RIP KD
⭐Seismic Strike- AoE Super Armor damage skill that looks like ground smash. Good for small scale/largescale for extra protected damage.
⭐Frenzied Spear- Ranged stiff that dashes you forward when spear hits. Good in 1v1/small scale. Unprotected though.
Shield Assault- No one uses this
⭐Shield Tide- Protected movement. Best Choice. Super Armor > Forward Guard.
⭐Counter Slash- Forward Guard attack. Both skills aren't that great.
⭐Dusk Slash- Unprotected but does more damage. Ok in PvE/1v1
Overwhelm- Instant float CC without having to flow from other skills)
Heaven's Cleave- Hot bar for PvP to avoid skill inputs clashing (Optional)
Piercing Spear- Only usable on hot bar. Ranged stiff
Scars of Dusk- Optional extra Frontal Guard. (useless)
All rabams- Optional if you don't like the key input.
Q Block- +32 AP/+20 DP for 10s (Doesn't Stack)
Slashing of the Dead- +20 DP for 10s (Doesn't stack)
Executioner (E Buff)-
+45AP
+30% Attack Speed
+40% Movement Speed
+500 Max HP (30 sec)
Armor Break- -25 DP for 10s
Frenzied Strike- -25 DP for 10s
Ankle Break- Down Attack Damage +10%, -15% Movement Speed for 5s
Solar Flare- -12 Evasion for 10s
Heaven's Cleave - +32 AP for 10s
Knee Kick- BullS***
-Awakening-
Head Chase (Shift + W/A/S/D)- Our basic dash skill. Our only Iframe (every 3 seconds). Usable in either stance. Forward dash has collision, side/back doesn't.
Solar Flare (Shift+W+LMB)- Used with headchase to "teleport" forward. Our big movement skill to catch enemys off guard/grab them. Super Armor. Burns Head Chase Iframe cooldown. Also usable as disengage.
Balance Strike (W+RMB)- Quick forward dash. Now a super armor.
Slashing the Dead (Shift+RMB)- Super Armor jump forward. Main DPS skill, so not recommended as main movement skill.
Heaven's Cleave (F)- Small forward Super Armor movement. Unprotected. Can be used to avoid fall animation.
-Pre-Awakening-
Charging Thrust (W+F)- Long range forward dash. Super Armor.
Frenzied Dash (Shift+Q)- Long range forward dash. Also, Frontal Guard and Super Armor, but less distance than Charging Thrust.
Shield Charge (W+RMB)- Small forward charge. Frontal guard, 2 stiff ticks.
Chopping Kick (S+F)- Small forward charge. Can be held to use twice. Super Armor on both kicks. Bigger distance if skills cancelled with it.
Deep Thrust (Hold Shift+LMB)- Unprotected forward lunge. Knockback on first hit.
Frenzied Spear Rabam (Shift+X)- Forward dash unprotected when spear hits enemy.
Shield Tide Rabam (Shift+Z)- Small forward charge. SA first hit, FG 2nd hit.
Ankle Break > Gravedigging (S+F > Shift+LMB) - Applies +26 AP Buff from hidden tech of LMB after Ankle Break doing 2nd hit of basic attack. Cancelled by Gravedig. Mainly for PVE.
Solar Flare > Overwhelm ( W+LMB > Space)
Reckless Blow > Head Chase (LMB+RMB Hold > Shift W/A/S/D)- Dash while charging Reckless Blow. Doesn't work while E-Buffed because Reckless Instacasts. For reposition behind enemy/ get closer while charging.
Balance Strike > Hilt Strike > Heavens Cleave (W+RMB > Hold RMB x2)- Flow mainly used for PVE pre-buffing/filler dps or PvP Accuracy Buff if needed
Jump > Slashing the Dead (Space > RMB)- to fix accidental jumps from Armor Break/Overwhelm mis-inputs to go into Slashing Super Armor.
Shield Charge/Chopping Kick/Side Step > Quick Counter > Whirlwind Slash (W+RMB / S+F / A/D+LMB > S+LMB > S+RMB)- Movement chain / Quick Float CC (No Whirlwind Slash) (Pre-awakening)
Gravedigging > Slashing the dead (Shift + LMB > RMB)- Slashing comes out faster. Can hold shift throughout.
Balance Strike > Hilt Strike > Heavens Cleave (Hold W+RMB) - Micro gap during hilt strike but good SA movement.
Most of these skills cancels most skills. Experiment and learn!
Q Block (Q)- Main skill to cancel most skills in both stances. When in doubt, Q after every skill.
C Swap
Solar Flare
Armor Break
Overwhelm after Solar Flare
Balance Strike
Shield Charge
Chopping Kick
Deep Thrust
Ground Smash