PVE
High End-⭐⭐⭐
Mid Game-⭐⭐⭐
Early Game-⭐⭐⭐
PVP
1v1-⭐⭐⭐⭐⭐
Small Scale-⭐⭐⭐
Large Scale-⭐⭐
(Rated out of 5 Stars)
Pros:
Fast mobility and quick CCs
Has a grab
High combo potential
100% Crit Rate on most skills
Mediocre PvE but able to grind at spots with less than recommended DP because of DP buff and great healing from Tempest/Frenzied Strike
Big sword/Guts Cosplay
Cons:
Squishy in large-scale battles. Unable to be frontline
Only has 1 short i-frame
Lacks damage
Difficult to learn how to play around with the kit
Class feels outdated with new class releases
Evasion
Shield Push
Shield Strike
Charging Slash
Knee Kick
Deep Ground Slash - Only used if you want to style combo. Has Down Smash
Ground Slash - Only used if you want to style combo.
Shield Counter
Shield Push
Hilt Smash
Furious Blow
Hilt Strike - Unlock for PvE, and for PvP if you need extra accuracy in combo. But may accidently activate after Balance Strike if unlocked.
Kick - For advanced players that want an extra downsmash, but may clash with other skill inputs containing F in Pre-Awakening Stance. (Charging Thrust, Ground Smash, etc).
Frenzied Strike - Only used for PvE. Unlock PvE, Lock PvP. Can also lock in PvE and use it off hotkey. Up to you.
Heaven's Cleave - Can clash wih other skill inputs. Up to you if you want to use on hotbar or not. PvE can leave unlocked to flow with other skills.
Overwhelm (Instant float CC without having to flow from other skills)
Heaven's Cleave (Hotbar for PvP to avoid skill inputs clashing(Optional))
Piercing Spear (Only usable on hotbar. Ranged stiff)
Scars of Dusk (Optional extra Frontal Guard. Kind of useless now)
Shield Tide (Optional has SH+Z input)
Frenzied Spear/Seismic Strike (Optional has SH+X input)
⭐Solar Flare (Stiff)- Good for small scale/1v1 PvP for a instant engage stiff CC.
⭐Frenzied Strike (Frontal Guard)- Best choice for PvE. Long animation DPS/sustain skill.
Merciless (Frontal Guard)- Mediocre compared to other choices. Only use would be protected float CC.
⭐Balance Strike (Super Armor)- Good for PvP for extra protected movement/stiff. Very short animation though.
⭐Grave Digging (Knockdown)- Good for group PvP. Only KD on 2nd down hit so it is easy for decent enemys to react to in 1v1/small scale.
Pulverise (Knockback)- Useless now. RIP KD
⭐Seismic Strike- Decent AOE SA damage skill that looks like ground smash. Good for small scale/largescale for extra protected damage.
⭐Frenzied Spear- Ranged stiff that dashes you forward when spear hits. Good in 1v1/small scale. Unprotected though.
Shield Assault- No one uses this
⭐Shield Tide- SA>FG small forward movement. Best Choice.
⭐Counter Slash- Frontal Guard attack. Not much use unless if you really need it/style points.
Dusk Slash- Unprotected but does a bit more damage. Maybe useful in 1v1 combo for style points, but you wont use either of these rabams realistically.
⭐Q Block- +32 AP/+20 DP for 10 seconds (Un-stackable)
⭐Slashing of the Dead- +20 DP for 10 seconds (un-stackable)
⭐Executioner (E Buff)- +45AP / +30% Attack Speed / +40% Movement Speed / +500 Max HP (30 sec)
⭐Armor Break- -25 DP for 10 seconds
⭐Frenzied Strike- -25 DP for 10 seconds (Newly Added)
⭐Ankle Break- 100% Critical Rate for 3 seconds. Used to buff damage on Pulverise/tempest or Frenzied Strike
⭐Overwhelm- +10% Down Attack Damage for 10 seconds
Ground Roar- -10 Melee DP for 10 seconds (Removed)
⭐Merciless- +5% Critical Damage for 10 seconds (Removed :sadge:)
Hilt Strike- +6% Accuracy for 10 seconds
Solar Flare- -3% Evasion for 10 seconds
Ankle Break > Gravedigging (S+F > Shift+LMB) - Applies +26 AP Buff from hidden tech of LMB after Ankle Break doing 2nd hit of basic attack. Cancelled by Gravedig. Mainly for PVE.
Solar Flare > Overwhelm ( W+LMB > Space)
Reckless Blow > Head Chase (LMB+RMB Hold > Shift W/A/S/D)- Dash while charging Reckless Blow. Doesn't work while E-Buffed because Reckless Instacasts. For reposition behind enemy/ get closer while charging.
Balance Strike > Hilt Strike > Heavens Cleave (W+RMB > Hold RMB x2)- Flow mainly used for PVE pre-buffing/filler dps or PvP Accuracy Buff if needed
Jump > Slashing the Dead (Space > RMB)- to fix accidental jumps from Armor Break/Overwhelm mis-inputs to go into Slashing Super Armor.
Shield Charge/Chopping Kick/Side Step > Quick Counter > Whirlwind Slash (W+RMB / S+F / A/D+LMB > S+LMB > S+RMB)- Movement chain / Quick Float CC (No Whirlwind Slash) (Pre-awakening)
-Awakening-
Head Chase (Shift + W/A/S/D)- Our basic dash skill. Our only Iframe (every 3 seconds). Usable in either stance. Forward dash has collision, side/back doesn't.
Solar Flare (Shift+W+LMB)- Used with headchase to "teleport" forward. Our big movement skill to catch enemys off guard/grab them. Super Armor. Burns Head Chase Iframe cooldown. Also usable as disengage.
Balance Strike (W+RMB)- Quick forward dash. Stiff. Unprotected, but SA with core skill.
Slashing the Dead (Shift+RMB)- Super Armor jump forward. Main DPS skill, so not recommended as main movement skill.
Heaven's Cleave (F)- Small forward movement. Unprotected. Can be used to avoid fall animation. Float.
-Pre-Awakening-
Charging Thrust (W+F)- Long range forward dash. Frontal Guard.
Frenzied Dash (Shift+Q)- Long range forward dash. Also frontal guard, but less distance than Charging Thrust.
Shield Charge (W+RMB)- Small forward charge. Frontal guard, 2 stiff ticks.
Chopping Kick (S+F)- Small forward charge. Can be held to use twice. Super Armor on both kicks. Bigger distance if skills cancelled with it.
Deep Thrust (Hold Shift+LMB)- Unprotected forward lunge. Knockback on first hit.
Frenzied Spear Rabam (Shift+X)- Forward dash unprotected when spear hits enemy.
Shield Tide Rabam (Shift+Z)- Small forward charge. SA first hit, FG 2nd hit.
Most of these skills cancels most skills. Experiment and learn!
Q Block (Q)- Main skill to cancel most skills in both stances. When in doubt, Q after every skill.
C Swap
Solar Flare
Armor Break
Overwhelm after Solar Flare
Balance Strike
Shield Charge
Chopping Kick
Deep Thrust
Ground Smash
PvE
Balance Strike - +DP / Movement Speed
Solar Flare - Back Attack Damage / Crit Damage
Pulverise - Crit Rate / Back Attack Damage
Reckless Blow - +Attack Speed / Crit Damage
Grave Digging - -DP / Crit Damage
Frenzied Strike - Crit Rate / -DP
(My personal addons. Adjust addons according to your playstyle. Better addons available in the Warrior Discord.)
PvP
(Modified version of Yber's Addons in Warrior Discord)
Reckless Blow - Down Attack Damage / Crit Damage
Ground Smash - +DP / Movement Speed
Grave Digging - +Attack Speed / Crit Damage
Ankle Break - Down Smash / +DP
Solar Flare - +Accuracy / -Evasion
Armor Break - -DP / +Attack Speed
Easy Low APM Combo by Sixuns
Frenzied Strike > Balance Strike > Hilt Strike > Heaven's Cleave > Solar Flare > Overwhelm > Armor Break > Ankle Break > Grave Digger > Slashing the Dead > Reckless Blow > Pulverise > Tempest > Merciless (Filler)
SH+Q > W+RMB (Hold until HC) > W+LMB > Space > Q+Space > S+F > SH+LMB > SH+RMB > LMB+RMB (Charge) > S+LMB (Hold) > S+RMB (Filler)
With Frenzied Strike now having a -DP debuff on the skill itself, we can use this in the beginning to apply the -DP effect on a larger AoE. I also add a +30% CritRate 12sec addon on it to turn the 50% base critrate in PvE into 80% critrate. This should allow for more mobs to get the -DP debuff in the beginning of the combo when mobs are still in the process of grouping up and have more crit damage applied for any skills that don't have 100% critrate already. Use armor break for mobs that were late and didnt get the debuff already. (Caution: -DP does not apply on cooldown)
Best In Slot Infinite Combo by YberDC
S+RMB (Upper slash only) > Q > SPACE > W+LMB > W+RMB > RMB (held) > LMB > [SH+RMB > W+LMB]* > C > Shift+RMB > SPACE > Q > Shift+Q/Hotkey > S+LMB > LMB > Q > SPACE > W+RMB > RMB > Q > LMB+RMB > S+F > SH+LMB > SH+RMB > SPACE > Q
Merciless (Upper slash only) > Block > Armor Break > Solar Flare > Balance Strike > Hilt Strike > Heaven's Cleave > Severing Thrust > [Ground Roar > Forward Slash]* > C Swap > Slashing the Dead > Overwhelm > Block > Frenzied Strike > Pulverise > Tempest > Block > Armor Break > Balance Strike > Hilt Strike > Heaven's Cleave > Block > Reckless Blow > Ankle Break > Gravedigging > Slashing the Dead > Overwhelm > Block
*Skippable, use if grinding with Shai or E/Z buff.
Tips
You can get AP buff from using Ankle Break > Gravedigging, and gain DP buff from slashing the dead. We do this so we don't have to waste time waiting for our Q Block to activate.
Learning how to get back attacks by maneuvering with skills within your combo without headchasing is very important to maximize your DPS. Alot of these skills have collision so you have to rotate your camera to go around the mobs. Slashing the dead, Reckless Blow head chase while charging (no collision on A/S/D, but collision on W head chase), Pulverise >Tempest, Balance Strike, Heavens cleave. These are all skills that have movement built in, so practice going around the target while also hitting your AoEs.
(Titles that are BOLD are Youtube Links. Click to see a visual guide.)
PvP Combos Full Playlist Made by YberDC
Check out this playlist above for more combos
E > W+C > Q > SPACE > W+LMB > W+RMB > RMB > Q > LMB+RMB (tap) > SH+LMB > SH+RMB > S+F > S+LMB (RMB delayed) > LMB > SH+F
Grab > C Swap > Block > Armor Break > Reckless Blow > Gravedigging > Slashing the Dead > Ankle Break > Pulverize (BSR) > Tempest > Ground Smash.
(If Ground Smash (SH+F) downsmashes, the enemy player is fully reset and you can begin a new combo.)
E > W+C > Q > SPACE > W+LMB > W+RMB > RMB > Q > LMB+RMB (tap) > SH+LMB > SH+RMB > S+F > S+LMB (RMB delayed) > LMB > SH+F
Grab > C Swap > Block > Armor Break > Solar Flare > Balance Strike > Hilt Strike > Block > Reckless Blow > Gravedigging > Slashing the Dead > Ankle Break > Pulverize (BSR) > Tempest > Ground Smash.
(If Ground Smash (SH+F) downsmashes, the enemy player is fully reset and you can begin a new combo.)
Advanced Best in Slot Combo by YberDC & WorstRengoNA
E > SH+RMB > W+LMB > W+C > Q > SPACE > W+LMB > W+RMB > RMB > Q > LMB+RMB (held) > SH+LMB > SH+RMB > S+F > S+LMB (RMB delayed) > LMB > SH+F
Grab > Ground Roar > Forward Slash > C Swap > Block > Armor Break > Solar Flare > Balance Strike > Hilt Strike > Block > Reckless Blow > Gravedigging > Slashing the Dead > Ankle Break > Pulverize (BSR) > Tempest > Ground Smash.
(If Ground Smash (SH+F) downsmashes, the enemy player is fully reset and you can begin a new combo.)
Your gear should eventually look something like the link above (Crystals can be changed for other things depending on your needs). Everything is pretty straight forward now in the endgame aside from the Jin Dawn crystals. You want to slot in what you think is necessary.
I recommend mostly Jin Dawn AP mixed with: 0-2 Jin Dawn DR, or 0-2 Jin Dawn Accuracy. Depending on what you prioritize and can sacrifice without losing too much AP. You at least want to stay above ~309 AP with those crystals before considering swapping out the AP ones.
⭐AP
⭐Damage Reduction
⭐BSR Recovery
⭐Crit Damage
Back Attack (PvE) OR Down Attack (PvP)
SA- Super Armor
FG- Frontal Guard
SF- Solar Flare
GD- Gravedigger
SotD/Slashing- Slashing of the Dead
Q- Block
HC- Head Chase/Heavens Cleave
OW- Overwhelm
AB- Armor Break
GS- Ground Smash/Gear Score/Greatsword
E Buff- Shift+E Executioner skill
Z Buff- Self Absorb 100% BSR Buff
BSR- Black Spirit Rage
KD- Knockdown
KB- Knockback