Level Designer & Game Designer/3D Modeler/QA Tester
This week was pretty confusing not going to lie. We were on our own for this week because the day our class was supposed to meet there was a holiday. Anyways, I did a lot of pre-planning. Meeting with the team for the first time. Exchanging information, and just generally getting set up so that we can have the most success going forward. We spent a lot of time pre-planning. We weeded out a lot of potential ideas and got it down to just two. We had an idea for a co-op game that depends on the other player to complete tasks to complete the level, but we decided that a single player game would be better for this project. The two ideas that we ended up on were a rhythm-based game set in a waffle house and a heist game. I think that we are going to move forward with the Waffle game though.
This week I did a lot of research and documenting. First, I made sure to document imagery about various tools, stations, and general scenery of various restaurants and waffle houses. I put all of these images into a mood board. My mood board has a few intended uses going forward. First, I need something to look back on when I am making my models. Something I can use as a reliable and quick reference. Secondly, it will help inform me of things like color palate and general flow of the restaurant. Finally, it helped me create the first layout of the restaurant. I made an overhead map to make sure I know all of the different assets I will need as well as developing scale. The version I made this week is not a final copy. That is going to be created for next week.
This week I made the first pass of essentially all of the 3D models that we needed for our game. There are still a few things that need to be changed and added. For example, some of the models that are at the stations will need to be remade with a higher level of detail. The goal wasn't really to make final assets, although some of the models are developed enough to be final assets (not many). The goal was to help fill in the space and make it easier to visualize our gameplan. I also made sure to finalize the map for the waffle restaurant I cleaned it up and digitally recreated the map with correct proportions.
This week I developed the dish station's assets. I upped the poly count for the sink itself. The goal of this is to concentrate polys onto the objects players will be right in front of, and keep the background objects with lower levels of detail. I am getting good responses from my teammates with little feedback. I made sure to model in correct pieces so we can control what color we make each piece. That is stuff to worry about later, however, because we are not at the texture phase yet.