2018 Research Findings
The "2018 Research Findings" page was written to design a user study on currently available VR software, hardware, and media. We gathered data to understand where to improve in terms of getting people interested and excited about VR and to help formulate an assessment of currently available VR software, hardware, and media. We documented our process and results here. We also summarized our findings in a Medium article.
Table of contents
I. Audience / Samples
II. Questions
III. Activities
IV. Notes from David Whitney
V. Ideas for Data Representation
VI. Workshop Details
VII. Workshop Details (cont.)
VIII. Data Representation (Brainstorming)
IX. Data Consolidation
X. VR@Brown Diagrams
Progress Report
I. Audience/ Samples
@Linda + Ankita
(No/Beginner/Intermediate) CS background
Brown students
High Schoolers
Professors/”older folks”
II. Questions
@Linda + Ankita
Background
Are you a CS concentrator?
What do you study?
Have you had any experience with VR before?
Awareness
Define VR
List any VR softwares or hardwares (i.e. devices) that you know of.
What do you think VR can be used for? What are its current applications?
Do you think VR will become more popular in the future? Will more people be aware? Vs. VR being a fad...
Can you identify a problem that could be solved using VR?
Any words you would associate VR with? (Use word cloud p.6 of Google’s white paper linked below)
Experience
How did you feel? (excited, nauseous, etc.)
If you have no experience with VR, do you know why?
If you have experience, what got you interested in VR?
How did you hear about it?
What have you done with VR?
Accessibility
Was there any difficulty in the process of setting up?
Is there anywhere near you you can rent the device?
How expensive is it?
Difficulty
Is it intuitive?
Do you think that the system easily does what you want it to do?
Enjoyment
Tell us about the process.
Interest
What is your field of interest or subject?
Favorite applications using VR?
Retention
How likely would you do this again?
If we were to hold another workshop, would you attend?
Time/Availability
How long does it take you to setup?
Would you be normally available to try VR in any given normal day?
Perception
What do you think of VR in the world right now?
Do you believe it to be (male-dominant, difficult, etc.)?
Evaluation
If you could improve anything related to your VR experience, what would you change about it?
Why might be an entry barrier to getting involved with VR?
What was your favorite VR technology/activity?
What was your least favorite VR technology/activity?
Changes to user interface to improve performance!
[Brown Specific]
Are you aware of the Cave in Granoff?
Are you aware of the YURT?
Do you know where to find an HTC Vive?
Where did you hear about VR?
Have you ever considered taking VR classes?
Are you taking VR classes? For what purpose? (Interest, Requirement, etc.)
Were you aware that Brown CS has research positions and classes available for VR?
III. Activities
Hardware - @Ankita
Setting up an HTC vive?
Playing a game without any instruction? Using the oculus/hololens/vive
Software - @Linda
Google WebVR/ A-Frame mini tutorials/Blender
Installation - @Ankita
Unity, minVR, OpenGL/Blender
“I’m running into so and so problem” - How would you fix it? - @Linda
Evaluation of troubleshooting documentation
Can you tell me what these various applications are used for? Time limit. - @Linda
Media Lab Experiment - @Ankita
Flesh & Sand, NYT apps
https://drive.google.com/file/d/1D1f9Yl_7sihmy9qL-ww1aB4HAM4nSihf/view?usp=sharing
IV. Notes from David Whitney
@Linda + Ankita
Process:
IRB review
Confirm study is ethical
Takes about 10 days
They typically send revision suggestion
Talk to David!
Worked with psychologist in HCRI (8th floor of scili)
Type of Study
Within: when everyone does every part of interface/modality
Works for less people? 30 people is a good number
Remember to randomize order to reduce bias
Recruiting
Posters in several places in CIT, faunce
Emails (listserv or Today@Brown)
Offered money for incentive
Relevant Info Taken into Consideration
Reported users’ age (Year in school?)
Background info about their experience with VR
Gender; make the response text area
Did you have corrected normal vision? (Contacts, glasses, color vision issues i.e. I am color blind: yes or no)
In your prime, how many video games did you play?
Objective Measurements
Time to complete task
Accuracy of completion
Time to quickly hit the green/red button
Measures how many questions they get right/wrong
Different types: true positives are things that are true and were labeled true; true-neg was true but labeled false. False positives; false negatives likewise. https://en.wikipedia.org/wiki/Precision_and_recall
Resources
NasaTLX https://en.wikipedia.org/wiki/NASA-TLX#/media/File:NasaTLX.png (way of measuring how difficult a task is
(SUS) system usability score https://www.measuringux.com/SUS.pdf
Looking Back
Randomization
Make sure to have equal sizes for both groups.
Having a larger sample size (changed from 18 to 32).
Recruit cap sized people for diversity (e.g. 5 people)
Representation of Data
Graphs
(i.e. bars, cat and whisker style plots, tables, pie charts).
Differences in time and accuracy.
Evaluation/Forms of Assessment/Questions
Google form to fill out subjective questions in the end
highly suggested to have them digitized in a form!
Most of the questions were likert scale https://www.simplypsychology.org/likert-scale.html
rank / rate in a range
Did you have experience with VR; Scale of 1-7 how much do you agree with this statement -
Which of these did you prefer or enjoy the most?
Location of Findings
In “Discussion or Analysis” mention anecdotes you got from free-response answers to open-ended questions
Evidence of an explanation (this condition didn’t perform as well as it would. Our hypothesis was...our results suggest that…users reported…in such and such evaluation...)
Accessibility
Ask users if they are color blind, have had any hand injuries
Take into account hand sizes/head sizes
V. Ideas for Data Representation
@Linda + Ankita
VI. Workshop Details
@Linda + Ankita
All this info is on this doc!
Logistics
30 people - 6 groups of 5 people!
Science Center
Tentative Date - 5/7
2 hours: all groups do all 6 activities
1 hour: randomly assign 3 activities to each group
TODO
Should get the required approvals for user study soon!
Look at VR Media doc
Obtain Google Cardboards
Book Science Center
Ask for volunteers for this workshop/setup
We should get fooood!
Start putting together comprehensive surveys for each activity
Put them in a place that people can access
Sign-up sheet:
Concentration
School
Year
Experience with VR
Allergies
Email
People should know what groups they are in before they come to the workshop
Schedule a dry run -- make sure this is a feasible workshop in terms of time!!!
Confirm locations for each activity
We should do each activity and come up with final documentation/instructions for each activity
Make sure people have enough time to do each survey after each activity well
Available Tutorials
Hack@Brown A-Frame - located in Home/Workshops
Hello World Google Cardboard in Unity - located in Home/Tutorials
Blender (might be too much time)
Advertising
Facebook Event
Hack@Brown + Mosaic collaboration?
Need a fun facebook banner
Today@Brown
Activities
Understand the people we are studying: 15 min + Fun Music :) + Food!!!
Time where they fill out a quick survey telling us about themselves
Software: 30 min - 3 volunteers + 2 instructors for each
Hello World Google Cardboard in Unity
VR scene in web browser using A-Frame
Hardware: 50 min - each person would get 10 min - 2 volunteers (or hopefully 30 min if 2 people can go at a time/ we use more than one vive)
Play a game without any instruction
Vive - Graphics Room! + Robotics Room!
Would be awesome if we could have two people go at a time!
Troubleshooting: 15 min - 3 min for each problem!
Identify a few (5) common problems
We can crowdsource for this
What are these applications used for?: 15 min - 5 min for each application
Unity
Blender
Vive
Media Lab Experiment: 15 min - 5 min for setup, 10 min to watch the film
https://drive.google.com/file/d/1D1f9Yl_7sihmy9qL-ww1aB4HAM4nSihf/view?usp=sharing
We should try to have all of this set up for them to just pick up and use!
Format
Hardware + Activity below it can be paired together
VII. Workshop Details (cont.)
@Linda + Ankita
Linda and I felt it would be easier to organize our thoughts in a Google Drive folder.
VIII. Data Representation (Brainstorming)
@Linda + Ankita
1. Understand the people we are studying
Pi chart: Background, School, Year, Gender, Age
Bar graph: Granoff, YURT
Pi chart: How many of our participants that go to Brown considered or are taking VR classes?
---
Workshop demographics: what schools did our participants come from, age, etc.
---
Score participants on how “perfect” they are for VR (to calculate ideal user of VR)
Scale, from least likely to enjoy VR (has hand injuries, wears glasses etc.)
---
Word cloud representing textual data (Awareness)
2. Software
Pi chart: Experience with Unity and A-Frame
Word cloud: frustrations, things that were not intuitive with software - also helpful for findings
“How easy was it for people to use this software?”
Pi chart: Retention - would people use this software again - how great was the experience
3. Hardware
Pi chart: Experience with HTC Vive
How easy was it to use? (Most participants found it to be...)
Word cloud: frustrations
Overall experience - helpful for findings -- how people approach VR, what are people trying to achieve
How successful were you in accomplishing what you were asked to do
Retention - would people use the Vive again
How easy is it to use?
How many people found it complicated to use
How many people imagine that it is quick to use
Do people feel safe?
4. Troubleshooting
How easy was it for people to resolve commonly encountered problems
What is the common pattern people take to fix the problems
Word cloud to describe the process of troubleshooting
Suggestions on improvement to enhance experience overall
5. What are these applications used for
Was the purpose/typical use clear? (bar graph)
Would you consider using this for the field you’re interested in? (bar graph)
Why do you think you were unaware of the use of each app? (word cloud)
How should the industry improve to make it more accessible for people? (word cloud)
6. Media Lab Experiment
How did you feel & would you do this again (x,y axis with x = yes/no and y = range of emotions from bad to good)
How would you improve this experience (word cloud)
Did you feel like you were physically there, was it comfortable, similar to viewing a documentary film (bar graph)
Journalist, theater spectator images and showing which ones people are more leaning towards (maybe a scale and weights labeled each?)
IX. Data Consolidation
@Linda + Ankita
We also summarized our results here :)