Vivien Lin 林愛恩 CV
PhD in Linguistics & Foreign Language Instruction
I'm a transcultural & multilingual educator and researcher who uses technology to enhance language learning for children, youth, undergraduates. I currently serve as an associate professor at the Graduate Institute of Children's English (Renamed as "Graduate Institute of Technology & Adolescent English" effective 2024/08), National Changhua University of Education in Taiwan. My work focuses on robot-assisted language learning with IoT sensing tangible objects, context-aware ubiquitous learning, AR/VR, gamification, and literacy development among ELLs.
A Robot-Facilitated Board Game on Chicken-and-Egg Knowledge for 2nd Graders
Robots & IoT Sensing Tangible Objects for Children
Adaptive Reading on Digital Platforms for 5th-Grade CLIL Science
Multimodal Balanced Reading
Robot-Guided Shared Book Reading about Gender Equality for 8th Graders
(Based on Malala's Magic Pencil)
Shared Book with Situated Cognitive Practice
Bilingual Digital Learning for Junior High School ELLs
Social Learning - Undergraduate pre-service teachers serve as digital learning companions for adolescent ELLs
Digital Games for Learning about the SDGs & Practicing English Speaking and writing
Gamified, social constructivist learning in an online game environment
A Robot-Facilitated Board Game for Learning Chicken-and-Egg Knowledge and Vocabulary for 7nd-Grade ELLs
Social Interactive and Content-based English Learning
Exploring In-/Pre-Service Teachers’ Knowledge & Perspectives on Robot-Assisted Language Learning
Using TPACK and UTAUT models to account for RALL
Robot-Augmented Textbook Learning for 3rd Graders’ English Oral Language Development
Fostering a Community of Inquiry through social interactive learning
Robot-Augmented Textbook-Based Formulaic Speech Practice for 3rd Grade ELLs
Dyadic & Individual Formulaic Speech Practice
Emulated Farm Games for Learning Farm English among Middle and Upper Grade Elementary ELLs
Situated Authentic Game-Based Learning with a Storyline
Design-Based Research Using Educational Robots & IoT Sensing Objects
Authentic game scenarios for English learning
Academic Literacy Development among ELLs: Using AR for Ubiquitous Writing
Undergraduate Ubiquitous Writing at a Green Building
Using Immersive VR for Tourism English Speaking & Writing Practice among Undergraduate ELLs
Teaching English to Speakers of Other Languages