Vivien Lin    林愛恩          CV  

PhD in Linguistics & Foreign Language Instruction  

I'm a transcultural & multilingual educator and researcher who uses technology to enhance language learning for children, youth, undergraduates. I currently serve as an associate professor at the Graduate Institute of Children's English (Renamed as "Graduate Institute of Technology & Adolescent English" effective 2024/08), National Changhua University of Education in Taiwan. My work focuses on robot-assisted language learning with IoT sensing tangible objects, context-aware ubiquitous learning, AR/VR, gamification, and literacy development among ELLs.

A Robot-Facilitated Board Game on Chicken-and-Egg Knowledge for 2nd Graders

Robots & IoT Sensing Tangible Objects for Children

Adaptive Reading on Digital Platforms for 5th-Grade CLIL Science

Multimodal Balanced Reading

Robot-Guided Shared Book Reading about Gender Equality for 8th Graders

(Based on Malala's Magic Pencil)

Shared Book with Situated Cognitive Practice

Bilingual Digital Learning for Junior High School ELLs


Social Learning - Undergraduate pre-service teachers serve as digital learning companions for adolescent ELLs

Digital Games for Learning about the SDGs & Practicing English Speaking and writing


Gamified, social constructivist learning in an online game environment

A Robot-Facilitated Board Game for Learning Chicken-and-Egg Knowledge and Vocabulary for 7nd-Grade ELLs

Social Interactive and Content-based English Learning

Exploring In-/Pre-Service Teachers’ Knowledge & Perspectives on Robot-Assisted Language Learning

Using TPACK and UTAUT models to account for RALL

Robot-Augmented Textbook Learning for 3rd Graders’ English Oral Language Development

Fostering a Community of Inquiry through social interactive learning

Robot-Augmented Textbook-Based Formulaic Speech Practice for 3rd Grade ELLs

Dyadic & Individual Formulaic Speech Practice


Emulated Farm Games for Learning Farm English among Middle and Upper Grade Elementary ELLs

Situated Authentic Game-Based Learning with a Storyline

Design-Based Research Using Educational Robots & IoT Sensing Objects

Authentic game scenarios for English learning

Academic Literacy Development among ELLs: Using AR for Ubiquitous Writing

Undergraduate Ubiquitous Writing at a Green Building

Using Immersive VR for Tourism English Speaking & Writing Practice among Undergraduate ELLs

Teaching English to Speakers of Other Languages