some games need an option to choose, and so need to type some keys.in this page (bottom of the page) it says that the virtual keyboard can be opened with select+down key of the controller (the controller is included with the gpd xd plus)but in my case when i press select+down there is no virtual keyboard.i searched many options to try in the menu but nothing succed.

Connect a Bluetooth keyboard to the Android phone (Samsung S23, One UI v6.0, Android 14) and attempt to type. The first character appears, but then the cursor disappears. You have to touch the screen to get the cursor to appear again, but after another character is typed, the issue repeats. Basically you have to touch the screen where you are typing after each character or just hitting shift.


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Also, when in an existing note that is more than a page view long, the space bar pages down after the cursor loses focus in the note. This may be the default behavior that I may not have noticed previously because the cursor would always be active/in focus.

Samsung. In the settings, it is the only option. The virtual keyboard is working fine. The issue is with an external Bluetooth keyboard. That was working up until the latest version was installed at some point yesterday.

Something that looks different from my normal experience with Obsidian is the dark green cursor with the teardrop shape underneath, which looks like a selection prompt on Android. If I type on the virtual keyboard, the teardrop disappears and the cursor goes back to its more usual muted color, allowing me to type normally. But if I instead type on the BT keyboard, the cursor and teardrop disappear completely until I physically touch the screen again.

Ah, the issue does not occur for me when using Gboard. It is only when using Swiftkey. Not sure if this has any bearing, but within Swiftkey I use the Dvorak layout while Gboard is set to standard QWERTY.

Thank you, @AdrianoCzelentano, I am aware of what Gboard can do and how to swtich. I was sharing layout information in case it had any bearing on troubleshooting the issue. I will use Gboard as a workaround whenever I am typing in Obsidian for now, but I use Swiftkey for its multilanguage support (I regularly switch between four languages and it keeps up pretty well with autosuggestions and autocorrections).

The virtual keyboard next key is not working on android devices. On iOS everything is fine, when you press the next key it triggers the input action, but on android that never happens, is this normal?

I've noticed something interesting on my side, which is I have one app built by me using a less recent version of OutSystems UI (let's call it A) and another one built recently (clearly newer version of OutSystems UI (let's call it B).

Unfortunately that is not the issue, on my case is single inputs where the android keyboard will not submit using the next button. On iOS you can click "Done" to submit the input and close the keyboard, whereas on Android you are requires to click on a button to submit the info, since the button on the virtual keyboard wont do anything.

Android has an option to keep the virtual keyboard visible while a Bluetooth/hardware keyboard is connected but there seems to be no such equivalent on iOS. When a hardware keyboard is connected, the virtual (on-screen) cannot be used.

Tap open an app that uses your keyboard

Get the keyboard on-screen

Locate the keyboard button in the bottom right corner of your keyboard

Press and hold that keyboard icon until you see a list of actions

Choose Dock

I know a couple of the Bluetooth scanners I had used a quick double press on the scanner trigger to activate the onscreen keyboard. You might check your scanner documentation to see if there is something similar.

Hi I was struggling a lot of hours because my lineedits dont worked. The virtual keyboard was shown but you werent able to input letters on the lineedit. So I realized that was because I was moving the screen like this:

the parent of the scene is Control, so:

Control.position -= 900

I removed that line of code that was executed when the lineedit was focused and now its working again, but my keyboard is overlamping some part of the game that I need to show, so How I can move the screen up?

I want to ask the members of the community once again for some technical assistance. I receive a notification from my Android system, as I open up the notification from (Android System), I am informed that it is (Virtual Keyboard) issuing the notification. I receive hundreds of notifications per day, I don't want to shut the notification off and ignore whatever issue there is. I would really rather prefer to remedy the issue that causes the notification. I am providing a couple screenshots to provide as much information as possible. I haven't used a virtual keyboard and I don't believe I have one or if I do I'm unaware of it. If anyone from the community can offer insight and help I would certainly appreciate your efforts.

An optimized virtual keyboard panel with full contrl keys will help tablet users quickly gain all the convenience and power of more complex operations such as bezier curve tools, color picking, straight-line brush, etc.

Right now, we have the touch docker that has some buttons that are shortcuts to functions, i think this could be a better approach. Instead of showing the the keyboard buttons show buttons for the functions you want shortcuts for.

i think for these keys there are other problems. the way they work is while they are being held down their function is active, different from shortcuts like / or e that you press just once. I dont know how that would work in the touch docker, i doubt that holding down the key and continue drawing will work with things like palm rejection, so a toggle would need to be simulated. In a scenario like this the bluetooth keyboard would be better.

For example, set the virtual button to Ctrl+Z, or the middle mouse button+Shift. (And they can be set without a real keyboard.)

They are then displayed in krita and we can trigger shortcuts by clicking on these virtual buttons.

For example, if I would like to join two nodes on separate paths I understand that I would usually select one by tapping on it with the pen and then select the other node using SHIFT+tap and then tap on the merge button in the node tool options. What would you do/map to accomplish this without a keyboard?

On your device, use a web browser app to navigate to the ScummVM downloads page. The recommended download section on the page suggests the correct .apk package, however if it does not, scroll down to select the correct package.

To find the correct package for your device, find out whether the device has a 32 or 64-bit operating system, and which chipset the device has. Do an internet search using the device model number to find these details.

Click on the correct package to start the download. After it has downloaded, go to the file and tap on it to start the install process. Use either a file manager app, or select the file directly from the web browser downloads. The file manager or the web browser asks for permission to install the package, and after permission is granted, returns to the install.

ScummVM has built-in Cloud functionality, which lets you connect your Google Drive, OneDrive, Box or Dropbox account. For more information, see the Connecting a cloud service page. ScummVM also has the ability to run a local web server. For more information, see the Using the local web server page.

USB transfer from a computer. To complete file transfer by USB cable, tap the Charging this device via USB notification when the device is connected. Select Use USB for and then File Transfer. An Android File Transfer window opens.

To display or hide the small controller icon, from the Launcher select Options and then the Backend tab. Tick the Show on-screen control box to enable the controller icon.

To do a three finger tap, start with holding down one finger and progressively touch down the other two fingers, one at a time, while still holding down the previous fingers. Imagine you are impatiently tapping your fingers on a surface, but then slow down that movement so it is rhythmic, but not too slow.

ScummVM for Android uses the Immersive Sticky fullscreen mode, which means that the Android system bar is hidden until the user swipes from an edge with a system bar. Swipe from the edge to reveal the system bars. They remain semi-transparent and disappear after a few seconds unless you interact with them. Your swipe also registers in the game, so if you need to swipe from an edge with system bars, your game play is not interrupted.

To display or hide the small menu icon, from the Launcher select Options and then the Backend tab. Tick the Show on-screen control box to enable the menu icon.

To open the virtual keyboard, long press on the small controller icon at the top right of the screen, or tap on any editable text field. To hide the virtual keyboard, tap the small controller icon (which became a keyboard one) again, or tap outside the text field.

Usually, it is expected that browsers behave almost identically on Android and iOS but this is not always so. Here is some important information developers and users need to know about how the virtual keyboards affect the viewport in browsers on both platforms.

On the contrary, in iOS devices, when the virtual keyboard is shown, the viewport size does not change. The virtual keyboard is displayed as an overlay, so a large portion of the screen will be hidden behind the keyboard panel.

If a user wants to interact with the UI while the keyboard is displayed, the keyboard should be first closed via a special button for the purpose. This should be done because some important portions of the UI might happen to be below the keyboard and therefore inaccessible until the keyboard is closed. 152ee80cbc

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