The virtual environment is structured to resemble a realistic and explorable tourism site based on Museum Kota Kayang. The layout is designed to support immersive exploration while maintaining clarity in navigation, allowing users to move smoothly between different areas of the museum and surrounding spaces.
The central gathering area functions as the main spawn point for users when entering the VR environment. This area serves as a briefing zone where users can orient themselves, understand the purpose of the experience, and prepare to explore the museum.
Visual cues and clear spatial layout are used to guide users from this starting point to the different thematic zones within the environment.
This zone represents the main exhibition area of Museum Kota Kayang, where users can explore cultural artifacts, royal objects, and historical displays. The layout encourages users to move freely within the space while focusing on key exhibits that convey the royal history and heritage of Perlis.
The cultural gallery zone focuses on storytelling elements related to the Perlis Sultanate, including royal ceremonies, traditional attire, and historical narratives. This zone is designed to support immersive learning through visual and spatial storytelling within a virtual museum setting.
An outdoor or surrounding environment zone is included to reflect the natural landscape around Museum Kota Kayang. This area enhances the sense of place and provides users with a transition between indoor exhibition spaces and the historical setting of the site.
Clear pathways and spatial cues are implemented to reduce disorientation and minimize the risk of motion sickness, allowing users to focus on exploration and learning.