The early development stage focused on setting up the basic structure of the virtual environment in Unity. This included defining the overall layout, placing core architectural elements, and establishing the central gathering area and main pathways between zones.
At this stage, the emphasis was on spatial planning rather than visual detail, allowing the team to test scale, proportions, and navigation flow within the VR space.
Early stage layout and spatial planning of the VR environment.
During the mid development stage, visual elements and custom-made 3D assets were progressively added to the environment. Blender-modeled assets were imported into Unity, and the scene layout was refined to better resemble the real-world structure of Museum Kota Kayang.
At the same time, lighting setups and environmental details were introduced to enhance immersion, while continuous adjustments were made to ensure smooth navigation and user comfort.
Integration of custom 3D assets and refinement of the virtual environment.
The current development stage focuses on refining the overall experience and improving visual and technical quality. This includes enhancing lighting consistency, optimizing assets for VR performance, and finalizing navigation between different zones.
The environment is now largely explorable, allowing users to move comfortably between areas while engaging with the spatial layout and visual atmosphere of the virtual museum.
Current state of the VR environment during development in Unity.
Throughout development, iterative improvements were made based on testing and observation, particularly in relation to user movement, spatial clarity, and visual comfort. This iterative approach helped refine the environment to better support immersive edutourism experiences.