Data Summary
Data Summary
The Playtest were conducted by group members and their friends. A total of 10+ answer were collected by players outside of the group. Below are the analysis documents and the key point also were stated regarding on what needs to be improved.
During this playtest, all teams member took a participate to played the game and revised which part that still lacks. The table on the left shown on the summary of Playtest 1 data.
*Playtest 1 was conducted exclusively among all the team members to refine the game and ensure it was suitable for external playtesters. This internal testing allowed us to make necessary adjustments and improvements before sharing it with a wider audience.*
Introduce Money Card: Adds a new "Money Card" for resource management and strategy.
Remove Bonus Cards: Eliminates bonus cards to streamline gameplay and focus on strategic elements.
Remove Solution Cards: Removes existing solution cards to allow for updated, impactful ones.
Add More Strategy Cards: Increases strategy card variety for better tactical decision-making.
Add More Solutions Cards: Introduces impactful solution cards designed to complement new strategy cards.
Revise Winning Conditions: Updates winning criteria to align with new mechanics, ensuring fairness.
Number Strategy Cards: Assigns numbers to strategy cards for easy reference and identification.
Number Solution Cards: Numbers solution cards to enhance clarity and organization.
Summarize from Playtest 1 Data:
The game undergoes several changes to enhance strategy and gameplay. A new "Money Card" is introduced for resource management, while bonus and existing solution cards are removed to allow for updated, more impactful options. Strategy cards are added, increasing tactical decision-making opportunities, and more solution cards complement these new strategies. The winning conditions are revised to align with these changes, ensuring fairness. Strategy and solution cards are numbered for easier reference and organization.
On this playtest, each of the members do the playtest with their relatives and we often met up to passing out the prototype for the next turn to do the prototypes. The table on the left shown on the summary of Playtest 2 data.
Rating: The game received high ratings and positive feedback, with minor improvement suggestions.
Enjoyment: Players appreciated the unique concept and fun gameplay, comparing it favorably to card games like Uno. Suggestions included adding more attack cards and reducing defense cards for better balance.
Clarity: Rules were clear and easy to understand, with initial confusion resolving quickly. The game was praised for its simplicity and accessibility.
Highlight: Players enjoyed Alex's sneaky strategies, the unique cat characters, and the challenge of protecting their cat's money, adding depth and excitement to gameplay.
Difficulty: The game was generally fair and enjoyable, with some moments of perceived unfairness due to mismatched or imbalanced cards. Its luck-based nature, similar to Uno, added excitement.
Impact: Attack cards were considered impactful and strategic, though their effectiveness varied for some players.
Improvement: Suggestions included adding character abilities, enhancing lower-value Alex cards, incorporating more attack cards, and refining “+ cards.”
Recommendation: Most players would recommend the game, noting that minor improvements could maximize its potential.
Summarize from Playtest 2 Data:
The game received high ratings and positive feedback, with players enjoying its unique concept and fun gameplay, comparing it to card games like Uno. The rules were clear and easy to grasp, with initial confusion quickly resolving. Highlights included Alex's sneaky strategies, the unique cat characters, and the challenge of protecting the cat's money. While the game was generally fair, some players felt moments of unfairness due to mismatched cards. Attack cards were seen as impactful, though their effectiveness varied. Suggestions for improvement included adding character abilities, enhancing lower-value Alex cards, increasing attack cards, and refining “+ cards.” Despite minor adjustments, most players would recommend the game, seeing strong potential with further improvements.
Since on the playtest 2, there were several things that need to be changed, we conduct a playtest again to gathering more answer from our survey forms ! The table on the left shown on the summary of Playtest 3 data.
Rating: Players rated the game highly, with enthusiasm and satisfaction, including two 4-star and one 5-star rating.
Enjoyment: The game was found fun and engaging, with players enjoying its unique concept and the challenge of making opponents go bankrupt.
Clarity: Rules were easy to understand, with any initial confusion resolving quickly during gameplay.
Highlight: Players enjoyed protecting their cat's money and found Alex's sneaky strategies exciting and engaging.
Difficulty: Players suggested balancing cards based on player count, limiting attacks, and allowing trade cards without costing a turn. They also noted difficulties in obtaining solution cards, which disrupted gameplay flow.
Impact: Players appreciated the strategic value of attack cards, including the process of analyzing protection cards and trading to improve their attacks.
Improvement: Recommendations included balancing the number of cards in each category to improve fairness and ensure more equitable gameplay.
Recommendation: Most players would recommend the game, though some suggested changes to enhance its overall appeal further.
Summary from Playtest 3 Data:
Players rated the game highly, with two 4-star and one 5-star rating, reflecting their enjoyment and satisfaction. The game was engaging, with players appreciating its unique concept and the challenge of bankrupting opponents. The rules were easy to understand, and initial confusion quickly resolved. Highlights included the fun of protecting the cat’s money and Alex's sneaky strategies. Players suggested balancing the cards based on player count, limiting attacks, and allowing trade cards without counting as a turn. They also noted issues with obtaining solution cards, which disrupted gameplay. Attack cards were valued for their strategic impact, and players recommended balancing card categories for fairness. Most would recommend the game, with some minor changes to enhance its appeal further.
PLAYTEST PROGRESS
During this project, we conducted multiple playtests to ensure the game was both enjoyable and easy to understand. Several rounds of playtesting were carried out to gather valuable insights and feedback from participants. Below, you'll find an Excel sheet containing the input provided by the playtesters, along with another file summarizing the data to present the findings more clearly and concisely.
PLAYTEST GALLERY
Card Distributions
The Initial Ideas
On the first idea, we plan to had a four categories of card and 1 card for the characters card. The four categories are Strategy, Solutions, Bonus and Worse. One of our group member create a document file regarding on card title, description and amount of money on it.
First Initial Ideas and Description
First attempts card details :
10 strategy cards
10 solution cards
10 bonus cards
10 worse cards
After we do the first playtest, several changes were made to make the instruction clear. We remove the bonus and worse card, so it only just had 2 categories card, Strategy and Solutions. We also think about more strategy and solution card to add the amount of it. The description and amount also was added as well. View this file to view the content
Second Initial Ideas and Description
Second Attempts :
40 strategy cards
40 solution cards
When we followed the new initial ideas and playtest it in class, we felt like the game became bored since there were no action cards and it's hard to got the same number as the strategy card. Therefore, we did an adjustment by tried to following the first ideas but with an adjustments.
During Discussion, we got some ideas by adding protect card, a card that prevent us from money loss. Then the "Attack" or Betrayal action was also introduced to make it more fun. At last "Trade" action were added because during playtest, some of the player had the strategy and solution with the same number, and we have not prepared a solutions for that.
When we build the card, we have not sure on what the amount should be. In order to deal with this situation, we tried to tested out and play it in different amount of cards.
On the third attempts, below are the list and total of the cards :
Strategy Card : 35 pcs
Solutions Card : 35 pcs
Protection Card : 20 pcs
Action Trading Card : 16pcs
Betrayal Card : 4 pcs
View the file in the Card Design to see the Card Design details. Once we received feedback, we changed and arranged again the amount of the card. We reduce the strategy and solutions card and instead adding more Action card.
Fourth atempts distributions :
Strategy Card : 25pcs
Solutions Card : 25 pcs
Protection Card : 20pcs (with variations start from RM 5,10,15,20)
Action Trading Card : 15pcs
Betrayal Card : 15pcs
Our group member, Fardeen did the last playtest using the fourth attempts and the results are improving ! So we kept the fourth attempts as our finals.
Prototype Design
At first, our group sketches on the initial attempts for the card. Below is the sketches and the color palette created by Tracy.
Once all members have approved the initial moodboard concepts for the card, The card design were began. The process have done in Ilustrator and below are some of the progress. For current design, since we still want to do a playtest, we just printed the frame on the content of it without the illustrations.
Later on since we receive feedback during the first design, we added more card as instructed to be playtested later on. Below are the file for added card.
Once everything is on set, the card moved on to the ilustrator part!
References were collected at first to gain an idea of how to construct the images of the card. Our card design mostly inspired by Life Siphon games card design where they got minimalist and simple shape design.
In the progress, the illustration began in the Ibispaintx by Tracy. There were not much sketches were made since the shape were simple and I could just started to digitize it. Below are the behind the scenes on progressing the card.
Regarding on the money design, it was done in the app paint and canvas since the final shape is only images. On the character cards, since the deadlines is almost near, I used the sketches I have and make it HD for better quality, but it turns out not bad and make it looks more different so player could know what the cards means.
And at last, I designed the back card. I tried to find other ideas despite than just showing the typography. Following by our theme which is "Neighbour" and "Cat", I tried to find images that related on cat and window. For the final, we chose the Dark blue color one for the back.
THE CARD RESULTS COULD BE VIEWED ON THIS FILE BELOW :
Final Card : Strategy, Solutions, Trade, Betray, Protection
Final Card : Characters and Back Design
Final Card : Money Design for Preview Only
Regarding box of the card, we just come out with simple ideas by using cardbox that we have previously and stick it on the design as a cover for the box. But at the end, we realized that the card is on a big shape and thick, so we don't do the box at the end.
The pamphlet design were done in A4 Sheet in 2 pages, front and back. View this pictures to view the guidelines of our game!
ALL PROTOTYPE ITEMS LINKS :
https://drive.google.com/drive/folders/1fZ_ncSd_3S9yGlQ3QybfSgF7dAw0KUmG?usp=sharing