VARNONSOFT
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While new to the scene, our team is fueled by boundless passion and a relentless drive to craft immersive, captivating gaming experiences.
We know what we make, innovative, challenging, research, planning, educating, organizing, Timing
Our primary focus centers around refining the core game loop
we tried to force separate loop-game mechanic(build & gather resource) for main-core loop game(Travel To Gather resource To Build) by make train that player 'must' built it to self-sustain like "must building farm to obtain supplier and bring supplier to craft food or expend building"
and addition we focus route feature for random event for player to encounter in between journey each route have their own event change to encounter after reach one route player can choose other route that give player to choose
everything about combat or crew like enemy, health system like now is in deveploment-planing we will excute in future
Primary Goal Is make Heaven Station Look like a game that playable
WARNING : THIS VERSION FIRST PRIORITY IS ART AND COMEBACK TO RECOLLECT WHAT WE HAVE DONE
Force Target To clear code & refactor
it still about TrainSystem to manage train
UI design make it flexible
Sound System
Enemy Design For SokSai
Carriage & Room
Animation Crew
Make locomotive to run and First Locomotive
PathFinding SecondFloor
Fix Bug