This is a long-ass masterpost where I break down how the worlds in my save connect culturally, regionally, and politically. It’s not about exact replicas, but resonance.


I’ve been obsessed with geography and history since elementary, and after years working in hospitality, medical tourism, and professional language interpretation, it was only natural I’d end up wanting my sim worlds to reflect real cultural friction, flow, and complexity.


Every EA world (as of 2025), from Newcrest to Nordhaven, is mapped here with a real-world logic: how people speak, how laws work, what histories get remembered, and how land is treated. Some TS3 worlds are referred where TS4 falls short in representing a certain culture or region. I use the following mods (plus a healthy dose of play-pretend) to build the gameplay experience I want:


Worlds are grouped by continental region.