(𝑩𝒆)𝑳𝒐𝒗𝒆𝒅: A Girl Like Me is a spell, a manifestational, rom-com lifestyle playthrough of the What a Girl Wants challenge; like if Walter Mercado coded The Sims after a martini with both Carrie Bradshaw and Samantha Jones; where even my NPCs have el atrevimiento to ghost me like Bella Goth slipping back into the void; because yes, I’m that cringe, but moreso, because I’ve been making it happen.
So, who the llama is Amada Llama? The simulated trace of all I’ve called into existence; by yours truly, Malia: the watcher using this gameplay as a ritual of visualization; not to chase perfection, but to revel in having made it happen, and knowing it will come… again?
The applause still echoes in my molars; but this penthouse? It’s fucking quiet. San Myshuno sprawls below like a glittering crime scene waiting for my fingerprints. Exhaustion clings like last night’s mascara; but the fire? Oh, it’s still there.
I didn’t come for a fresh start: I came to detonate. No map; no apologies. Just me, this skyline, and the delicious certainty that destiny’s got one hell of an encore planned. Buckle up, putas: the Llama’s landed.