Hello there, sawaddee krubb. My name is Ben Sudjaitham.
I have had many roles in education over the years. Most recently, I’ve enjoyed my time as a Digital Learning Coordinator and a Curriculum Leader for Science. At this point, I want to transition into the field of Instructional Design (my Portfolio) to be able to create my own courses for both adults and young people.
Here, I will briefly outline my design principles for creating, curating and sharing ideas for science lessons. My mission is to create amazing resources of teachers to use for free. I believe in providing free great education, this means helping my fellow teachers by sharing ideas. I hope that it will also help reduce workload for everyone:) as well.
UNLECTURED is inspired by the concept developed by the Amoeba Sisters. The intention here is to search for ways of providing you with the content that allows more time in class for discussions, creation and answering critical question. "Why does this content matter in our world?"
I hope to chunk each unit of work into microlessons. Wherever possible I want to explore the power of storytelling and science narratives bringing together a cohesive, comprehensive learning experience that takes the learner on a journey. I still remember those stories that my teachers used to tell me. My mentor told me during my NQT year in 2002 that these stories are nuggets and worth their weight in gold.
Driving questions to keep in mind
Join me for a hands-on exploration in "unlecturing" traditionally lectured content.
I think a lot about user experience, in this case learner experience when designing my lessons. The learning materials and activities are reviewed against the concept of FLOW experience which video gaming companies use to get people hooked. Ideally, I want the learning to have as many elements of 'DARG FUNC' as possible.
SAM model (Success approximation model)
I have a bank of lessons and materials ready to be curated and developed, therefore I decided to use a blend of SAM model and Design Thinking Process. I will be able to prototype and test small elements of the course or lesson ideas quickly. The most important element of the design is to start the planning process with Empathy to define the needs of needs of students in their classrooms. Once the problems are identified, it was easy to start thinking and researching various solutions. I then used Backward Design to curate learning activities and assessments for a particular objective.
"The Backward Design process includes three main steps:
I will be using ABC curriculum design to ease the process of technology integration and ensuring balance.
1 - a combination of face-to-face and online teaching
2 - a combination of technologies
3 - a combination of methodologies
Sharma P (2010)
Source: ABC curriculum design slideshow by Clive Young and Nataša Perović, Digital Education UCL