I can play this fangame in: Linux, MacOS or Android/Ios?
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I can play this fangame in: Linux, MacOS or Android/Ios?
A1: You can play Ultimate Smashbox on Linux! only open Ultimate Smashbox.exe with Wine. Of course, you will get many errors because there are windows libraries that Wine do not load correctly, but the errors do not close the game.
A2: I did not test if Ultimate Smashbox works in MacOS by Wine, but you can test and tell me if work too to update this.
A3: Sorry but at the moments not have an official support for mobile devices...
Why is there a "Lite" and "Unlimited" editions?
Those who do not have much space on their computer or want to know how this fangame is, have the opportunity to download it and try a light version in order to determine if they like it and then, if they wish, they can download the Unlimited version with everything the content. The interesting thing about the unlimited proposal is that if someone who has this latest edition wants to play online against someone who has the lite, they can do so because the unlimited edition can be setting to be backward compatible.
What is the difference between "Unlimited" and "Champion" editions?
The main difference is that the Unlimited Edition is the main idea and focus, while the Champion Edition is a derivation of the Unlimited, specifically oriented to play competitively/online, standardizing the gameplay/character movement system when using the Mugen Phantom of The Server gameplay as Base (Pots Style, a sort of Capcom Vs Snk 2 gameplay)
So far, not all unlimited characters are on champion and vice versa.
What makes Ultimate Smashbox special or different from other mugen games with even more than 1000 characters and great graphics?
Ultimate Smashbox seeks to bring together famous or recognized personalities around the world without abusing the derivation (other related characters) that may exist around a certain franchise, consequently it has a carefully selected list with fanservice but subtle. It is also the first public mugen to date that has a large number of characters mixed with an integrated online mode, more than 10 bonus games with incredibly unusual situations in a fighting game, a delightful soundtrack, moderately immersive stages, as well as a custom menu (Still under development) that stands out in some way over other projects that are created under the I.K.E.M.E.N Engine and is designed and optimized to work on low-resource computers (Even those that do not have a video card).
Why is it called Ultimate Smashbox?
When I met Mugen and discovered the potential it had, I thought of creating my own version of a Super Smash Bros Ultimate but with fighting game mechanics, with the big difference that characters could be included totally outside the range of smash bros. I have a written story for this project, but I plan to implement it in the future when I have better resources...
¿How can the fangame be abbreviated?
I think that its abbreviation should be USX.
Who do you recommend Ultimate Smashbox to?
If you are bored and want to have fun with some friends or just you, let the fighting fangame tell you if you want to see more madness in each performance. However, in other terms it could be dedicated to the Gamotanereks (Gamers-Otakus-Nerds-Geeks).
Where are DLC? can I play the DLC without downloading the main game?
To play the DLCs and access their download, you must have the Lite Edition, Champion Edition or the Unlimited Edition, because the DLCs merge with the main fangame. Otherwise, the DLC won't work, so to play any DLC, you'll need the Lite Edition as a minimum.
What version of the I.K.E.M.E.N Engine does Ultimate Smashbox use?
It uses the I.K.E.M.E.N PLUS ULTRA Engine. I used this because it is the only more advanced version that I have found so far of this engine that works on Windows XP at least and It does not need a graphics card or a computer with good resources to work, so it is accessible to almost everyone who wants to try it.
But also, at the moments the Champion Edition uses the I.K.E.M.E.N GO Engine which requires OpenGL 2.1 onwards
How long has this been in "development"?
I started in the middle of 2018, I worked for about 1 week and then the project was abandoned for 2 years, until in October 2020 I decided to take it back on a new course, taking me about 1 and a half months of work to achieve BETA 1.0. After his departure, at the beginning of 2021 I would take a 3-month break accompanied by studies so that in mid-April I would update it again by carrying it to the I.K.E.M.E.N Engine.
You can see the progress described above on the official channel: https://www.youtube.com/channel/UCPEISiiXtH494o63xeBu3Xg
Did you do this by yourself or did someone else help you?
I'll put it in the following terms, 100% Ultimate Smashbox:
Suggestions and opinions of friends are 10%
My job is 40%
What other people have published on the internet is 50%
Is there a community or group where I can interact with the creator or find out about Ultimate Smashbox?
Above you have surely noticed that the project has an exclusive channel on YouTube, you can also search for the name of the project on YouTube and it will appear, but at least for the moment I do not plan to create accounts on other social networks to expand the project. If the fangame had more recognition and a community manager offered to share information maybe he could think about it. So at the moment I only manage an official server on Discord.
Will there be a "3.0" update, if so, what changes would it have?
Yes, this "3.0" update will be the Final Release, meaning that Ultimate Smashbox will no longer be beta to become a "completed" fangame. So it will focus on getting more personalized visual aspects and correcting what you can from 2.0. Of course, during your transition you may publish several patches that add, remove or adjust details.
If I have knowledge about M.U.G.E.N / I.K.E.M.E.N and I want to help you with the 3.0 update, can I?
Of course! well, you can contact me in discord as CD2#6004. You write me what you know how to do (be sure to accompany what you say with demonstrations of your previous work) and I will tell you how you can help me.
When did you meet mugen?
I'm not sure if in 2015 I found something related to that name, I just remember that there were a lot of mixed characters, but I'm not sure if what I saw was an animation or a mugen. I formally met him in 2018 when I found on YouTube a video of the character Goku JUS who could achieve all the transformations even the most popular at that time The Ultra Instinct. When I found out that it was possible to download the character, I proceeded to do that but I found that the M.U.G.E.N engine was necessary to be able to play with it.
Where can I report bugs?
I have a separate form for bugs, so if you've found any, this is where you should go. However, before I remind you to visit the known issues section here in case there are any bugs that are already documented.