...a collaborative, welcoming space where students, faculty, and staff in Arts can come together to co-create with interdisciplinary teams, solve complex problems, and learn & make meaning through exploration.
Hubs are buzzing, generative spaces that bring people together. They are sites of activity, networking, ideation, and creation—dynamic environments where new ideas take shape.
As a hub, the HIVE would serve as a central space for collaboration and creativity within the Faculty of Arts. Open to students, faculty, and staff, it would provide a space where the broader Arts community can explore intersectional approaches to learning, research, and problem-solving.
The vision for this hub in the Faculty of Arts was informed by extensive conversations, field assessments, and a integration of various formal and informal sources (i.e., environmental scans, tours of local makerspaces in the BC Lower Mainland) to help situate the recommendations for this proposal. A more comprehensive review of this process can be found in The Appendix.
The vision for the HIVE as a hub in the Faculty of Arts is informed by inclusive makerspace models and their strengths—interdisciplinary collaboration, co-creation of learning goals, hands-on experiential learning, and development of future-ready, transferrable skills. However, the term "makerspace" carries assumptions about who is welcome, what it contains, why it was founded, and how it operates.
There are already several makerspaces on the UBC Point Grey campus, each with distinct identities, purposes, and operational models that establish an expectation for what a makerspace at UBC "should" look like:
HATCH Makerspace: Primarily designed for the commercialization of student and faculty ventures, HATCH is focused on entrepreneurship and business creation. Equipped with heavy machinery, state-of-the-art 3D printers, and fabrication tools, it enables makers to develop working prototypes for startups and industry applications.
Engineering Makerspaces: Many departments within the Faculty of Applied Sciences have their own exclusive makerspace, available only to students in their respective programs. These spaces are highly specialized, supporting fabrication-based coursework and an understanding of the complexities of prototyping within an engineering pipeline.
In contrast, the HIVE's vision is fundamentally different. We view interdisciplinary collaboration as a critical future-ready skill; "making" as a necessary step toward understanding, not just production; and iteration with empathy as the key to solving community-defined problems.
Unlike the separate Engineering makerspaces, we believe it's important for all of Arts to have a collaborative hub for listening, sharing, and experimenting without a narrow definition of success. And unlike the HATCH Makerspace, we want to open the doors to the HIVE to all members of the Arts community who want to solve community-defined problems without commercializing them.
Although the HIVE will not be branded as a makerspace, its design and implementation will be informed by research on inclusive makerspaces in post-secondary and adult learning contexts.
Innovation has always been at the core of the HIVE, but it is rooted in human need, not just for the sake of progress. Through human-centred design, we develop meaningful, responsive solutions that address real challenges and serve real people. As UBC's largest faculty, Arts is home to a diverse range of strengths, goals, and needs, making it an ideal space for innovation that is adaptable and community-driven rather than for technological advancement alone.
By keeping "Innovation" in the HIVE's name, we affirm that true innovation emerges from engagement with students, faculty, and staff in Arts, the broader UBC community, and our regional and global partners. The HIVE is a space where innovation is relational, ethical, and transformative and aims to amplify human experiences, rather than chasing progress for its own sake.
Visualization is essential to the way we work at the HIVE. It allows us to translate complex ideas into tangible forms that facilitate shared understanding across disciplines and communities. Whether through napkin sketches, storyboards, interactive media, or immersive technologies, visualization helps bring abstract concepts to life and makes knowledge more accessible. By keeping "Visualization" in the HIVE's name, we recognize its role in communication and supporting the creative process at every stage of collaborative problem-solving.
Visualization also plays an important role in our iterative design process. We use low-fidelity prototypes to explore ideas quickly, medium-fidelity proofs of concept to test solutions in real-world settings, and high-fidelity prototypes to refine and implement designs for broader community impact. We always keep in mind that "It's A Prototype", allowing us to adapt, refine, and improve based on new perspectives and emerging insights. Visualization is not just a tool for expression but a critical method for innovation, experimentation, and meaningful change.
Experimentation is at the heart of how we learn, research, and create at the HIVE. It is an approach that embraces uncertainty, iteration, and discovery, allowing us to test ideas, refine solutions, and adapt to new insights. In both learning and scholarship, experimentation leads to curiosity and critical thinking, making it a powerful tool for generating ideas that are responsive and relevant.
By changing "Education" to "Experimentation" in the HIVE's name, we emphasize that learning is not confined to the classroom. It happens through hands-on exploration, collaborative research, and real-world application. Experimentation allows us to move fluidly between the domains of teaching, research, and community-situated applications: research informs teaching & learning, teaching & learning fuels innovation, and innovation responds to community needs. This change in name speaks to an adaptive, inquiry-driven process where knowledge is co-created, tested, and continuously refined.