The HIVE is a collaborative Hackspace for Innovation and Visualization in Education. Originally founded in 2017 by Dr. Claudia Krebs in the UBC Faculty of Medicine, the HIVE was created to explore new ways of enhancing teaching and learning through interactive media and engaging visualization techniques.
The HIVE is a problem-solving lab which brings together students, faculty, staff, and global collaborators to design, prototype, and test solutions that transform learning environments. By integrating 2D and 3D media, extended reality (xR) technologies, and interactive storytelling, we create engaging, accessible, and pedagogically sound learning experiences.
While the HIVE was originally founded to support teaching and learning in anatomy and healthcare education, its approach has always extended beyond a single field. As our projects expanded, so did our partnerships with collaborators from a wide variety of disciplines.
Recognizing this growing interdisciplinary potential, the HIVE transitioned into the Faculty of Arts in 2024, where it continues to build on its strengths as a space for collaborative innovation. Here in Arts, the HIVE remains committed to its research-driven approach, bringing together diverse perspectives to develop and test new ideas that enhance learning across disciplines.
What sets the HIVE apart is our commitment to research and evidence-based design. Our projects are created to be tested in situ—whether in classrooms, simulation labs, or other learning environments—so that we can gather real-time feedback from students, educators, and stakeholders. This rapid iteration process allows us to refine our designs in direct response to user needs, ensuring that our solutions are not only technologically innovative but also effective in practice.
To substantiate the impact of our work, we integrate research methodologies into our prototyping process. PhD students, undergraduate directed study students, faculty, and staff collaborate to conduct studies, analyze findings, and contribute to the growing field of educational technology research. By grounding our projects in pedagogy and user-centred design, we ensure that every solution we develop is not only creative and experimental but also evidence-based and scalable.
Cornwall, J., Krebs, C., Hildebrandt, S., Gregory, J., & Pennefather, P. (2023). Considerations on the use of artificial intelligene in generating anatomical images: Comment on "Evalutating AI-powered text-to-image generators for anatomical illustration: A comparative study". Anatomical Sciences Education, 17(5), 1097-1099. https://doi.org/10.1002/ase.2347
Dixit, I., Kennedy, S., Piemontesi, J., Kennedy, B., & Krebs, C. (2019). Which tool is best: 3D scanning or photogrammetry – It depends on the task. In Rea, P. (Ed.) Biomedical visualisation: Advances in experimental medicine and biology (Vol. 1120, pp. 107-119). Springer, Cham. https://doi.org/10.1007/978-3-030-06070-1_9
Ho, S., Liu, P., Palombo, D. J., Handy, T. C., & Krebs, C. (2021). The role of spatial ability in mixed reality learning with the HoloLens. Anatomical Sciences Education, 15(6), 1074-1085. https://doi.org/10.1002/ase.2146
Krebs, C., & Agur, A. (2023). The role of women in the teaching-research of anatomy in medicine in Canada. Revista Argentina de Anatomía Clínica, 15(1), 32-33. https://doi.org/10.31051/1852.8023.v15.n1.40460
Krebs, C., Quiroga-Garza, A., Pennefather, P., and Elizondo Omaña, R. E. (2021). Ethis behind technology-enhanced medical education and the effects of the COVID-19 pandemic. European Journal of Anatomy, 25(4), 515-522. https://www.researchgate.net/publication/353556283_Ethics_behind_technology-enhanced_medical_education_and_the_effects_of_the_COVID-19_pandemic
Krebs, C., Schwab, K., Kahlon, M., Bratanovic, I., Greenwood, A., Rosenblum, S., & Hildebrandt, S. (2024). Pernkopf was not alone: The Nazi origins of the Spalteholz-Spanner atlas. The Lancet, 404(10466). https://doi.org/10.1016/S0140-6736(24)02314-6
Muñoz-Leija, M. A., Paul, B., Shi, G., Dixit, I., Quiroga-Garza, A., Elizondo Omaña, R. E., & Krebs, C. (2021). The HIVE: A multidiscipliary approach to medical education. European Journal of Anatomy, 25(S1), 101-106. https://www.researchgate.net/publication/353556315_THE_HIVE_a_multidisciplinary_approach_to_medical_education
Pennefather, P., & Krebs, C. (2019). Exploring the role of xR in visualisations for use in medical education. In Rea, P. (Ed.), Biomedical visualisation: Advances in in experimental medicine and biology (Vol. 1171, pp.15-23). Springer, Cham. https://doi.org/10.1007/978-3-030-24281-7_2
Pennefather, P., Krebs, C., & Saroyan, J. (2020). Reimagining the audience-dancer relationship through mobile augmented reality. In Soares, C., & Simão (Eds.), Multidisciplinary perspectives on new media art (pp. 119-141). IGI Global. https://doi.org/10.4018/978-1-7998-3669-8
Schaurich, C., Saraco, A., Oruganti, M. H., Tamber, M. S., Haetinger, R. G., Dixit, I., Lo, B. S. Y., Krebs, C., & Steinbok, P. (2024). Allometry of human calvaria bones during development from birth to 8 years of age shows nonlinear growth pattern. Nature Scientific Reports, 14(1). https://doi.org/10.1038/s41598-024-77315-8
Vulnerability and compassion inform the way we show up in teams, fostering trust and openness to collaborate effectively.
Inclusive and brave spaces nurture the freedom to explore new ideas, take risks, and drive academic excellence through experimentation.
We embrace an expansive and diverse understanding of scholarship, recognizing that knowledge takes many forms and grows through open, interdisciplinary exchange.
A responsive and accountable ethical framework guides our work, ensuring that collaboration, innovation, and research are meaningful and community-centred.
We believe that technology is a tool for human connection, not just creation. Our development of new media is always purpose-driven, addressing real-world, community-defined problems.
We listen deeply, challenge assumptions, and stay open to unexpected ideas.
Artwork by Qingyue Guo, BMVC 2022
Everything we create is a work in progress. We reject perfectionism in favour of continuous, lifelong learning.
We make our thinking visible and share our process—including challenges, big & small wins, and external influences—to support a culture of transparency and collective problem-solving.
A structured approach to implementing feedback, developed by our collaborators Larry Bafia & Dr. Patrick Parra Pennefather:
KEEP = What's working? Maintain & refine.
FIX = What needs adjustment? Improve for better outcomes.
CHANGE = What isn't serving our goals? Reimagine or replace.
Leena Alkhammash
PhD Candidate,
Interdisicplinary Studies Graduate Program
Dr. Cristina Goes Schaurich
PhD Candidate,
Neuroscience Graduate Program
Anthony Saraco
PhD Student,
Interdisciplinary Studies Graduate Program
Talia Chan
Volunteer Student,
Neuroscience Undergraduate Program
Brianna Hou
NSCI 400 Student,
Neuroscience Undergradaute Program
Hriday Sahni
NSCI 448 Student,
Neuroscience Undergraduate Program
Sean Jeon
Master of Educational Technology Student