A CUSTOM DOOM II LEVEL
The Doom Slayer is ready to head back to Earth but somewhere on the moon a signal is picked up, better dead than breathing.
Focused on creating an old fashioned DOOM level, the goal was to explore and study what goes into designing a level for a game with fast and action heavy gameplay.
I got to learn a lot and this level was created as a semester-long design project during my 3rd year at Sheridan College.
Team: 1
Developer(s): Myself
Roles: Lead Level Designer
Tool(s): UltimateDoomBuilder
Timeline: 3 Months