The RoboMaster University League (RMUL) Competition is a robotics competition in which participating colleges compete in head-to-head combat battles. The North American competition features three different robots with varying responsibilities: Standard, Hero, and Sentry. Each bot is equipped with shooters with 17mm or 42mm projectiles designed to attack other robots and ultimately destroy the other team's home base. To keep track of team health, each robot and home base has various armor module sensors that detect incoming fire. Virtual coins are obtained automatically after each minute of combat and can be exchanged to buy additional ammunition. In addition, teams can earn HP supply bags which restore 50% health by occupying the Center Buff area of the arena for a prolonged period of time. At the beginning of each match, each team's home base is protected from incoming damage. Upon destroying one of the other team's robots (which will have to wait a set amount of time before revival), the inflicted team's base shield becomes ineffective and is vulnerable to damage. Victory is obtained by the team that first destroys its enemy's base. If by the end of the round, neither base is destroyed, the team with the higher HP wins.
The referees monitor different constraints to provide a realistic battle experience. These constraints include, but are not limited to chassis power consumption, initial projectile quantity, projectile launch velocity, and barrel heat (the limit on the continuous launching of projectiles). The game mode features economic mechanics in which teams are able to upgrade their robots after accruing sufficient experience. Experience is gained at a constant rate while a team's robot is alive and upon the defeat of other robots. Chassis upgrades include HP and power increases while turret upgrades include an increase in projectile velocity, an increase to the barrel cooling rate, and an increase to the barrel heat limit.
Overview:
Seasons 1-3 Recap: Established the complete robot fleet, focusing on Standard and Hero configurations.
Season 4 Goals: Optimize Standard and Hero designs; redesign the Sentry robot.
Objective 1: Standard and Hero Optimization (details coming soon)
Objective 2: Complete Sentry Redesign (details coming soon)
My Roles:
Fall 2024: Mechanical Lead
Member Recruitment: Increased recruits 3x through active tabling and word-of-mouth promotion
Member Retention: Reduced member dropouts by 5x through a novel onboarding process
RoboMaster Outline: Developed team dynamics, culture, and competition mechanics overview
Skill Development: Created SOLIDWORKS tutorials, manufacturing resources, and onboarding projects
Knowledge Repository: Built a mechanical documentation system for knowledge sharing
Office Hours: Hosted weekly office hours on Wednesdays, 5:00 pm - 6:30 pm, for member development
Project Management:
Meeting Organization:
RoboMaster Planning: Structured bi-weekly cross-subteam planning meetings (mechanical, electrical, firmware, software)
Mechanical Meetings: Held weekly mechanical meetings to plan, update, and distribute critical tasks
Overview
Seasons 1 & 2 Recap: Established the Standard, Hero, and Sentry robot platforms
Season 3 Focus: Iterated on the Standard and Hero designs for enhanced competitive performance
Objective 1: Mechanical Design Improvements
Optimized turret/shooter form factor
Consolidated the chassis design
Objective 2: Embedded Integration Enhancements
Developed "chassis" and "turret" PCB boards
Designed with effective wire routing
Reduced exposed wiring
My Roles
Fall 2023: Hero Design Lead
Designed the yaw interface for both Standard and Hero robots
Identified and delegated Hero-related tasks
Designed and tested key mechanical features
Spring 2024: Mechanical Co-Lead & Hero Design Lead
Led robot procurement efforts
Oversaw timely mechanical development for subteam deliverables
Summer 2024 (Competition): Mechanical Lead
Dedicated 4 hours/day after internship from May 1st to June 13th for competition preparation
Managed robot maintenance and on-the-spot design changes
Served as the Hero robot operator
Season 3 Competition Results (will add section)
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Standard Final Design
Hero Final Design
3v3 Arena Setup
Robot Operation
Overview
During our first season, our main objective was to grasp the game concepts, build a functioning Standard bot, and experience the nuances of competition. This season, we aspired to optimize the Standard robot and design the remaining Hero and Sentry robots to the same quality as Standard. Both the Standard and Sentry bots will feature dual-17mm shooters while the Hero robot will feature a 42-mm golf ball launcher that inflicts 10x damage to enemy base health. Ultimately, these objectives are necessary to fulfill our ultimate goal of winning first place in the full 3v3 competition.
For efficient robot development, our design team split into committees after identifying three cross-compatible systems amongst the robot variants: the 17mm shooter system, the 42mm shooter system, and the chassis/drive system. Due to my experience, I was asked to spearhead the chassis/drive system development efforts as a team lead.
Team Objectives
Chassis Efficiency: I aspire to develop a more agile chassis to outmaneuver enemy robots and become a harder target to hit. For example, I want to optimize a "tank-turn" combat mode in which our robots rotate about a central vertical axis. While rotating, we continue firing at the enemy robot while confusing the enemy computer vision system. This will be achieved by decreasing the robot's rotational inertia by reducing overall weight and packing the required mass toward the center.
Stable Suspension System: Develop a sophisticated computer vision system that enables an automatic shooting system to inflict more damage with less ammunition. Artificial intelligence will identify damage-accruing armor plates on enemy bots and use distance data to accurately dish out damage. For this system to function optimally, the camera must be stable even on rough terrain. To account for this, my team will completely redesign the drive-pod system by incorporating suspension amongst other upgrades.
Turret Stability: As mentioned above, the Standard and Sentry robots are equipped with dual-17mm shooters for increased damage per second (dps) while the Hero robot is equipped with a heavy-duty, 42-mm golf ball launcher to inflict 10x damage to enemy base health (measured in hit points). Compared to last season's single-axis pivot turret design, this year's turret needed to be more robust. Thus, I implemented a "Lazy Susan" inspired belt-driven platform system to reduce wobble for maximum shooter accuracy.
Season 2 Competition Results (will add section)
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Drive Pod Final Design
Drive Pod Cross Section View
Damper View
Lazy Susan Inspired Turret Mount
My Responsibilities
I joined Robomasters amidst the second half of their first official competition season. As such, much of the concept robot still needed to be designed and built. Due to my background, I felt most equipped to handle mechanical implementation, consequently looking for different systems to design. Although I contributed to an assortment of projects, two of my favorite include designing the turret mount assembly and the electronics protective cover:
1) Turret Mount Assembly
In designing the turret mount assembly, my goal was to integrate the turret with the chassis without pinching or pulling on wires during operation. To do so, I designed a mount-style turret stand with an internal slip ring to feed the wires through. The bottom rests securely with the square tube beam of the frame and the top of the stand merges with the geometry of the motor mounts.
2) Electronics Protective Cover
To protect the fragile electronic components on the belly pan, I designed a 12-component cover that could withstand the impact of projectiles seen at the competition. After experimenting with different designs, I found that connecting acrylic panels in the specified configuration provided optimal strength for the robot and simplicity in both the manufacturing and assembly processes. Next, I designed various 3D-printed angle braces to discreetly configure each panel in the final assembly. To be able to remove the cover during the competition, I separated the cover into two halves and designed cover feet with Velcro strips to attach directly to the square tube of the chassis (the strongest part of the frame). In practice, the cover provides enough protection and clearance for the electrical components without impeding the turret's ability to aim downward in combat.
Season 1 Competition Results (will add section)
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