Pop-up alert if time has run out:
(if:$Time is 0)[((alert:"The game has been released! You had better hurry or there may not be any games left!"))]
Pop-up assigning name variable, including a default name:
(set: $name to (prompt: "What's your name?", "Ava"))
Link options that disappear when having visited a certain room:
Place in page to activate change
(set: $Dad to true)
Place in page where link should disappear
(If:$Dad is false)[[Ask Dad for money->Dad]]
*Don't forget to set the value to false on your intro page!
Creating three different endings using two variables each:
(if:$Time <1)+(if:$Money >60)["You walk into the store with your money in hand. But as you enter, you notice that a group of people are walking out looking disappointed.
You're too late! All of the copies have been bought. Disappointed, you hope that you can order a copy online and get it sometime in the next few weeks.
The End.]
(if:$Time >1)+(if:$Money >60)["You wait outside the store until the release is announced, your money burning a hole in your pocket.
When the doors open, you are the first to make it to the counter. You trade your hard-earned cash for your prize - a copy of 'The Darkness of Darwin'.
You did it!]
(if:$Money <60)+(if:$Time >1)["You arrive full of excitement. As you're waiting, you check the cash that you've collected. Wait...you're a little short! It looks like 'The Darkness of Darwin' isn't in your immediate future afterall.
The End.]
Assigning a variable and revealing a link based on multiple variables:
(if:$swing is true)+(if:$car is true)+(if:$dog is true)+(if:$garden is true)[[You have checked off the entire list! Return to your room.->Room]](set:$Mom to true)
Inventory and Countdown Bar using HTML:
<b>Money=$$Money | Time Until Game Release= $Time Minutes</b>
<B>Inventory:</b> (if: $BusPass is true)[<b>Bus Pass |</b>] (if: $Toys is 2)[<b>Old Lasertag Guns</b>]
Credits: Game created by Amber Dewey Schultz