Center for Computing History (CCH) Learning. 2020. "How to Create Adventure Games using Twine." https://youtu.be/Fp9Sxiv-O-0 (last visited 2021.03.19).
In this video, Dan (from the UK's Center for Computing History) explains and illustrates adventure games (fantasy, cyberpunk, &tc.) with code (and tips/tricks) for:
variables;
using dialog boxes (prompts and alerts);
getting/using player/reader names;
managing inventory;
adding images to passages/pages;
using if-statements; and
using go-to statements (and hidden passages).
The video also suggests https://pixabay.com/ as a helpful resource for finding images.
Easter, Brandee. 2015. "Teaching with Twine: Resources for Multimodal Writing in Twine." https://teachingwithtwine.wordpress.com/ (last visited 2021.03.19).
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Ford, Melissa. 2016. Writing Interactive Fiction with Twine. Indianapolis, IN: QUE. https://www.melissafordauthor.com/writing-interactive-fiction-with-twine/ (last visited 2021.03/19).
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Freesound. https://freesound.org/ (last visited 2021.07.04).
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Gee, James Paul. 2007. What Video Games Have to Teach Us About Learning and Literacy. New York, NY: Palgrave Macmillan (ISBN: 9781403984531).
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Hammond, Adam. ND. "A Total Beginner’s Guide to Twine 2.1." http://www.adamhammond.com/twineguide/ (last visited 2021.03.19).
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Heggestad, Jon. 2020. "Twine Storytelling as Study Aid: Create Your Own Database Using the Digital Storytelling Platform Twine." GradHacker. https://www.insidehighered.com/blogs/gradhacker/twine-storytelling-study-aid (last visited 2021.03.19).
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Interactive Fiction Archive. 2019. https://www.ifarchive.org/index.html (last visited 2021.03.19).
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Interactive Fiction Community Forum (Twine threads)
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Interactive Fiction Database (IFDB). 2021. https://ifdb.org/ (last visited 2021.03.19).
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Interactive Fiction Technology Foundation (IFTF). 2021. https://iftechfoundation.org/ (last visited 2021.03.19).
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itch.io (last visited 2021.07.04).
This is a site for sharing indie games (paid or free), including those made using Twine. Some of the games we've played include:
"Space Frog" (https://npckc.itch.io/space-frog)
"The Temple of No" (https://crowscrowscrows.itch.io/the-temple-of-no)
"You Are Jeff Bezos" (https://direkris.itch.io/you-are-jeff-bezos)
"Birdland" (https://bphennessy.itch.io/birdland)
Jackson-Mead, Kevin, and J.Robinson Wheeler, eds. 2011. IF Theory Reader. 2nd ed. Boston, MA: Transcript On Press. http://www.ifwiki.org/index.php/IF_Theory_Reader (last visited 2021.07.11).
This text is available online for free downloading. Follow the link in this citation or check it out at lulu.com: https://www.lulu.com/shop/kevin-jackson-mead-and-j-robinson-wheeler/if-theory-reader/ebook/product-17551190.html.
Table of Contents:
[untitled part]
"Preface"
"Crimes Against Mimesis" (Roger S. G. Sorolla) [page 001]
Theory
"Toward a Theory of Interactive Fiction" (Nick Montfort) [page 025]
"Characterizing, If Not Defining, Interactive Fiction" (Andrew Plotkin) [page 059]
"not that you may remember time: Interactive Fiction, Stream-of-Consciousness Writing, and Free Will" (Mark Silcox) [page 067]
"2 Brief Dada Angels" (Ryan Stevens, writing as Rybread Celsius) [page 089]
"Object Relations" (Graham Nelson) [page 091]
"IF as Argument" (Duncan Stevens) [page 101]
"The Success of Genre in Interactive Fiction" (Neil Yorke-Smith) [page 111]
"Parser at the Threshold: Lovecraftian Horror in Interactive Fiction" (Michael Gentry) [page 129]
"Distinguishing Between Game Design and Analysis: One View" (Gareth Rees) [page 135]
"Natural Language, Semantic Analysis, and Interactive Fiction" (Graham Nelson) [page 141]
"Afterword: Five Years Later" (Graham Nelson) [page 189]
Craft
"Challenges of a Broad Geography" (Emily Short) [page 203]
"Thinking Into the Box: On the Use and Deployment of Puzzles" (Jon Ingold) [page 229]
"PC Personality and Motivations" (Duncan Stevens) [page 249]
"Landscape and Character in IF" (Paul O’Brian) [page 261]
"Hint Development for IF" (Lucian Smith) [page 279]
"Descriptions Constructed" (Stephen Granade) [page 291]
"Mapping the Tale: Scene Description in IF" (J. Robinson Wheeler) [page 299]
"Repetition of Text in Interactive Fiction" (Jason Dyer) [page 317]
"NPC Dialogue Writing" (Robb Sherwin) [page 325]
"NPC Conversation Systems" (Emily Short) [page 331]
History
"10 Years of IF: 1994–2004" (Duncan Stevens) [page 359]
"The Evolution of Short Works: From Sprawling Cave Crawls to Tiny Experiments" (Stephen Granade) [page 369]
"History of Italian IF" (Francesco Cordella) [page 379]
"Racontons une histoire ensemble: History and Characteristics of French IF" (Hugo Labrande) [page 389]
The page about this book at the ifwiki.org site (cited here) includes several links to newsgroup discussions (rec.arts) of this book in early drafts.
Klimas, Chris. 2014. "Introducing Twine 2.0." https://youtu.be/qkqBKdvpQZc (last visited 2021.03.19).
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Klimas, Chris. 2019. https://chrisklimas.com/ (last visited 2021.03.19).
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Koster, Raph. 2014. A Theory of Fun for Game Design. 2nd ed. Sebastopol, CA: O’Reilly Media.
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Lyons, Kate, and Karen Lundberg. 2018. "TWINE – Using Non-Linear Storytelling in Your Pedagogy." https://commons.hostos.cuny.edu/edtech/2018/02/05/twine-using-non-linear-storytelling-in-your-pedagogy/ (last visited 2021.03.19).
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McCall, Jeremiah. ND. "Twine 2.0 Harlowe Beginner's Guide." Gaming the Past. https://gamingthepast.net/simulation-design/twine-interactive-fiction-tool/twine-2-0-harlowe-beginners-guide/ (last visited 2021.03.19).
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McCall, Jeremiah. ND. "Twine (Choice Based)." Gaming the Past. https://gamingthepast.net/simulation-design/twine-interactive-fiction-tool/ (last visited 2021.03.19).
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Mighty Coconut. 2019. "Interactive Storytelling: Intro to Twine." https://youtu.be/ZnARX2ToqYc (last visited 2021.03.19).
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Mighty Coconut. 2020. "57 Degrees North." https://www.mightycoconut.com/57north/ (last visited 2021.03.19).
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Montfort, Nick. 2005. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, MA: MIT Press.
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Pixabay. https://www.google.com/url?q=https%3A%2F%2Fpixabay.com%2F&sa=D (last visited 2021.07.15).
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Rogers, Scott. 2014. Level up! The Guide to Great Video Game Design. 2nd ed. Chichester: Wiley.
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Schell, Jesse. 2019. The Art of Game Design: A Book of Lenses. 3rd ed. Boca Raton, FL: Taylor & Francis.
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Scott, Jason. "Get Lamp: A Documentary About Adventures in Text." http://www.getlamp.com (last visited 2021.07.09).
The link above is for the website supporting a documentary about text-based adventures.
Physical copies of the documentary are not currently available from this website, but your library may have one. There is also a video about the documentary that features the non-interactive version of it: https://www.documentarytube.com/videos/get-lamp-the-text-adventure-documentary. The video is a recording of Jason Scott presenting and discussing his work at google in March 2011.
The documentary traces the development of interactive fiction (aka text-based adventure games) from a caving "Adventure" running on a mainframe, through the heyday of "Zork" and other Infocom games running on microcomputers, and on through the collapse of commercial IF ventures and the contemporary importance of amateur culture. Along the way we hear from game designers, software entrepreneurs, teachers, and IF enthusiasts.
One fascinating stretch of the documentary is when several blind players are discussing their experiences with the games, and what it is like to play at being sighted. A well-written, highly descriptive, text-based adventure is something like alt-tags on steroids. Far more information is shared about the milieux than in our normal conversational practice.
There is a wonderful rant by Richard Bartle about the unsurpassed power of text -- a technology we've had for thousands of years -- for communicating with the imagination. (It reminds Dan Steward of Tolkien's paeans for language and text in his Essay on Fairy Stories.) And this amidst interviews with several teachers and academics who have focused their work on interactive fiction and text-based games.
There is much more here. It is a fun documentary. Nostalgic for some of us. Thought-provoking for all of us. (Potentially.) And throughout the interviews there is the ubiquitous lamp. In addition to Jason Scott, the following people are interviewed/featured in the documentary: Ernest Adams, Scott Adams, Hollywood Dave Anderson, Jim Aspnes, Richard Bartle, Bob Bates, Chuck Benton, Mike Berlyn, Marc Blank, Ian Bogost, Amy Briggs, Roger Brucker, Tom Brucker, Mary Ann Buckles, Adam Cadre, David Cornelson, Chris Crawford, Brendan Desilets, Mike Dornbrook, Jeremy Douglass, Michael Eilers, Michael Feir, Frank Fridd, Stu Galley, Mike Gentry, Stephen Granade, Rob Griffiths, Richard Hewison, Dan Horn, Dennis Jerz, Andrew Kaluzniacki, Demian Katz, Dave Lebling, Ron Martinez, George McDougall, Steve Meretzky, Jonathan Meyers, Lance Micklus, Nick Montfort, Brian Moriarty, Stuart Moulthrop, Alexandre Owen Muniz, Keith Nemitz, Peter Nepstad, Debee Norling, O'Paul Brian, Christopher Orcutt, Andrea Packard, Edward Packard, Jon Palace, Alex Papadimoulis, Robert Pinsky, Andrew Plotkin, Jon Radoff, Dan Ravipinto, Aaron Reed, Mike Roberts, Warren Robinett, John Romero, Ryan Russell, Monte Schulz, Austin Seraphin, David Shaw, Howard Sherman, Robb Sherwin, Jason Shiga, Dan Shiovitz, Lucian Smith, Mike Sousa, Robert Supnik, Adam Thornton, Wardrip-Noah Fruin, David Welbourn, Dave West, and Don Woods.
The website includes a page with many links (including a few dead-links) to resources and organizations for text-based games (http://www.getlamp.com/links/).
"Top Educational Games Made with Twine." 2021. itch.io. https://itch.io/games/made-with-twine/tag-educational (last visited 2021.03.19).
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Tucker, Christy. ND. Experiencing eLearning. ND. https://www.christytuckerlearning.com/ (last visited 2022.04.29).
Christy Tucker is an instructional designer who maintains this website about "building engaging learning experiences." The website includes a section about Storytelling and Scenarios for Learning, with a subsection devoted to Developing with Twine.
Twine. http://twinery.org (last visited 2021.07.04).
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Twine 2. SugarCube 2 Sample Code. 2021. https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html#Main%20Menu (last visited 2021.03.25)
[this one has a lot of sample codes to do some cool stuff!]
Twine Cookbook. https://twinery.org/cookbook (last visited 2021.07.04).
Follow the link to view the current version of the Cookbook on the web. It provides a guide to getting started with either Twine 1 or Twine 2, along with helpful information about html, css, &tc.
Looks like there is a bug as one works through release notes for Twine 2: The next release is shown as "Previous" and the previous release is shown as "Next." (Or maybe Dan Steward is just reading the release numbers wrong.)
Twine Forums. https://twinery.org/forum/ (last visited 2021.07.04).
As of 2017.07.15, this forum shifted to a read-only mode. It is no longer an active discussion community, but there are helpful tips and tricks to be mined here. (See, e.g., https://twinery.org/forum/discussion/8910/grids-and-dialog-and-npcs-and-stuff.)
Visitors are encouraged to use alternative forums:
https://twinery.org/questions/ (as of 2019 this is also in read-only mode)
https://intfiction.org/c/authoring/choice-based-if/21 or https://intfiction.org/c/authoring/twine/46
TwineLab. https://twinelab.net/ (last visited 2022.04.18).
This site includes an excellent collection of Twine Resources.
Twine Wiki. http://twinery.org/wiki/start (last visited 2021.07.04).
The wiki has become the cookbook. This URL will redirect to the Twine Cookbook.
Unmapped Path. 2020. https://unmappedpath.com/ (last visited 2021.03.19).
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Wakes, Damon L. Twine for Beginners. https://damonwakes.wordpress.com/twine-for-beginners/ (last visited 2021.07.04).
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