So far I've only had luck using Nintendont+ISO in a USB stick, applying the built-in "force widescreen" option. Nevertheless, even if the camera is correctly transformed into widescreen, the UI remains the same. I like the widescreen gecko code for Dolphin more, and I'd like to replicate it.

The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Green texts are modifiable aspect ratio value.


Twilight Princess Wii U Download Code


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The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below. [1]

In addition to making the Zora armor always have a mask, this code causes Midna to have long hair, gives Link an additional 5 fingers on each hand, and a hand floats under Link when he is doing certain actions and when L-targeting.

Most Enemies Die With One Hit & Link is Nearly Invincible (Hold R To Kill Most Enemies)

This code does NOT allow you to switch between Human/Wolf form eariler in the game, you still have to get the Master Sword before you are able to switch. This code does however allow you to switch form at any location, even if you are standing right in front of someone.

Instant Form Change

The Super Spinner code will be active when the Spinner is set to Y. (so if you have it on X it's unaltered!) With it, you'll never stop and you'll have great control over the Spinner, even allowing you to move backwards with ease! Hold A to rise into the air and take flight or hold Z to stay at your current height!

Version 1 is faster but if you want to slow down for a bit, just hold X! Version 2 is at normal speed but if you want to travel very, very fast, again just hold X! This code is ideal for flying around out of bounds and observing everything the game has to offer!

Super Hawkeye

This code disables zoom limitations and makes the Hawkeye full screen. If you use the Hawkeye with the Hero's Bow, the view area will be slightly cropped but still significantly expanded.

Zora Armor Not Weak Against Fire/Ice

Press/Hold B is Great Jump/Great Spin attack. While Targeting, they are reversed. This code includes Spin Attack is Always Great Spin and Fully Charged Spin/Great Jump Attacks codes, so if this is on you don't need those.

Warp From the Hyrule Map From Any Location

To warp, press D-pad Left or Right bring up the Hyrule map. Then press Z to show portals (this will work even if the Z button appears disabled). Unfortunately this code will not allow you to warp from within a dungeon because you cannot access the Hyrule map.

Enable Warping

Use with Warp From Any Location code and you will be able to warp even at the beginning of the game (as soon as you have portals open). To warp, press Z when the Hyrule map is open. It is recommended that you use this code with the Link Doesn't Change Into A Wolf When Warping code or a code that allows Link to change from wolf to human form, or Link may be stuck in wolf form after warping.

Hold R to Create Invisible Floor

This code will allow you to create an invisible floor anywhere, just by holding down the R button. If you are falling hold the R button to freeze in midair. If you put on (or take off) the Iron Boots while frozen in midair Link will return to normal and you can walk on the invisible floor. The game will sometimes lock up if you try to use this code as a Wolf Link.

Create Invisible Floor/Wall/Ceiling (R+D-pad Up/Left/Down)

This code will allow you to create an invisible floor, wall or ceiling that you can walk on anywhere (Link walks upside down on the ceiling). If you are falling hold the R button to freeze in midair. If you put on (or take off) the Iron Boots while frozen in midair Link will return to normal and you can walk on the invisible floor/wall/ceiling. The game will sometimes lock up if you try to use this code as Wolf Link.

Grow/Shrink A Person/Enemy/Object (R+D-pad Up/Down)

Use one or more of the Select Resize Object codes to select what you want to resize (required for the Grow/Shrink A Person/Enemy/Object code to work). Not everything is resizeable with these codes, although a lot of things are. If you have the code set to use an object and leave the area, do not attempt to resize before setting another object or the game might lock up.

Size Modifiers

These codes will allow you to fight the Death Sword again at the Arbiter's Grounds and will ensure that it appears if an actor modifier is used (although it may be offscreen).

Zelda is always on Epona

Use this code to find out the number of an actor/object for use with actor/object modifiers. Actor/Object number gets stored to Rupee address in decimal form when L-Targeted. Number needs to be converted to Hexadecimal form before it can be used.

All Actors With Index YYYY Have State XXXXXXXX Modifier

Certain items are not swappable, such as the Fishing Rod and Iron Boots. Always turn this code off before changing areas. Certain items swaps will result in the game becoming unstable and eventually locking up.

Replace Items With Other Items

Item Slots with an asterisk (*) by them can be used with the Have All Items code for an extra item of your choice. There is no difference between the single and grouped codes. The grouped ones simply let you kill 4 birds with one stone.

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for The Legend of Zelda: Twilight Princess for Wii. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

If there is some bridge/host level code, that people can modify, count me as being wrong; but I would expect the binary outputs to be extremely low-level. The micro-OS is another matter, as are the programmes run on it (e.g. WiiWare). I have no idea off-hand, on what the kernel is for that.

P.S. I should note that my initial answer, is targeted specifically at the question. Thanlanguage of the code for TLoZ: TP, not what languages the developers used prior to compiling it via the official SDK. I've never used the Wii SDK, so I can't attest to what it includes, but if there is some pressing need, I can ask. ff782bc1db

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