SI: HE is my current game project for the floating islands universe.
The game is a casual simulator of flights on various types of air transport with elements of a city-building simulator in the universe of floating islands. While exploring the world in search of resources, the player interacts with the inhabitants of this world. Depending on the player's actions, the political influence on the inhabitants of the islands changes. The player, using political influence, can intervene in the relations between the Empire and the trade alliance.
Main game mechanics: exploring the world of floating islands, building cities on islands, customizing vehicles, extracting resources, finding and using artifacts, turn-based battles.
The game combines a casual flight simulator and City-Builder with RPG elements and turn-based battles "like in the Heroes of Might and Magic 3".
Canceled
Prototypes https://kataewnikolay.itch.io/sihe
Soaring Islands developers diary (RU) https://dtf.ru/u/239877-nikolay
Social web group Vk https://vk.com/tuosi
A simple game about a cargo delivery man in the world of floating islands. Game for mobile platforms.
The aim of the game is to complete all orders in good condition and on time.We start with a simple old floating ship alone. Gradually fulfilling orders, you can buy and upgrade a new transport, hire a secretary to take orders, hire an assistant for small parcels. Obstacles to fulfilling the order are: weather conditions, collisions with fragments of the islands, attacks of robbers (you need to run away from them), attacks of flying animals (run away, scare away, cheat). Damage to the ship will lead to breakage and destruction. Damage to the shipment will lead to customer dissatisfaction and the likelihood of order cancellation.
Frozen. Concept, prototype.
A professional soldier, a mercenary finds himself in the world of soaring islands. As you build settlements and fight air pirates, you have to explore the world of floating islands in search of a way to return home.
The player finds himself on an uninhabited floating island. To survive, you need to build a basic dwelling. To fly off the island, you need to build a transport.
The character is military, alien to this world. Third-person view, construction mechanics are similar to those in Fallout 4. Transport flying is physically correct.
The project is large and ambitious. I plan to return to it when there is more experience in development.
Frozen. A concept document is ready, partly a game design document, the prototype was lost during the apocalypse.