Computational Design of Forced-Perspective Structures
Sarika Watanabe and Tsukasa Fukusato
Eurographics 2026 Short Paper
 Patent Pending
Sarika Watanabe and Tsukasa Fukusato
Eurographics 2026 Short Paper
 Patent Pending
This paper presents a computational method for designing forced-perspective structures. Our model focuses on empirical rules that the brain uses to perceive 3D scenes from 2D views and computes the width and height of each unit in man-made repeating objects (e.g., buildings and roads) that can intentionally emphasize or suppress our perspective from a specified viewpoint. Examples of generated structures and the results of a cognitive experiment are shown to demonstrate the flexibility and the effectiveness of our method.
We would like to thank Kokichi Sugihara for insightful discussions. This work was supported by JSPS KAKENHI Grant Number JP24K20910.
Sarika Watanabe and Tsukasa Fukusato. "Computational Design of Forced-Perspective Structures." Eurographics 2026, pp.XX--XX, Aechen, 2026.05.04-06.
Paper
Video (Youtube)
Itsuki Orito, Xi Yang, Kazutaka Nakashima, Tsukasa Fukusato, and Takeo Igarashi. "Distorted Perspective for the Forward Camera Dolly." ACM SIGGRAPH ASIA 2020 Technical Communications, pp.1:1--1:4, Online, 2020.12.04-13. [doi]